Property | Type | Description | |
---|---|---|---|
fireDepth | float | ||
model | string | ||
rotated | bool |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
activateCharacter ( int num ) : void | ||
playerModel ( string s ) : void |
Method | Description | |
---|---|---|
PlayNetworkShot ( string wDir, int univ ) : void | ||
fireAnimation ( int n ) : void | ||
fireWeapon ( Vector3 lookAt, Vector3 fireDirection, Vector3 spawnPosition, int bulletType ) : void | ||
setupWeapon ( |
||
universeN ( ) : int |