C# Class FireAnimation

Inheritance: SpellAnimation
Show file Open project: LilTsubaki/Les-fragments-d-Erule Class Usage Examples

Public Properties

Property Type Description
_explosion ParticleSystem
_explosionAnimator Animator
_fireAnimator Animator
_fireSprite Animator
_flame ParticleSystem
_forward float
_godraybisAnimator Animator
_impactAnimator Animator
_impactMiniAnimator Animator
_miniFlame1 ParticleSystem
_miniFlame2 ParticleSystem
_rocks ParticleSystem
_soundPlayed bool
_sparks ParticleSystem

Public Methods

Method Description
Impact ( ) : void
ImpactMini ( ) : void
PlayExplosionRay ( ) : void
PlayGodRayBis ( ) : void
ResetBursts ( ) : void
Update ( ) : void

Method Details

Impact() public method

public Impact ( ) : void
return void

ImpactMini() public method

public ImpactMini ( ) : void
return void

PlayExplosionRay() public method

public PlayExplosionRay ( ) : void
return void

PlayGodRayBis() public method

public PlayGodRayBis ( ) : void
return void

ResetBursts() public method

public ResetBursts ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

_explosion public property

public ParticleSystem _explosion
return ParticleSystem

_explosionAnimator public property

public Animator _explosionAnimator
return Animator

_fireAnimator public property

public Animator _fireAnimator
return Animator

_fireSprite public property

public Animator _fireSprite
return Animator

_flame public property

public ParticleSystem _flame
return ParticleSystem

_forward public property

public float _forward
return float

_godraybisAnimator public property

public Animator _godraybisAnimator
return Animator

_impactAnimator public property

public Animator _impactAnimator
return Animator

_impactMiniAnimator public property

public Animator _impactMiniAnimator
return Animator

_miniFlame1 public property

public ParticleSystem _miniFlame1
return ParticleSystem

_miniFlame2 public property

public ParticleSystem _miniFlame2
return ParticleSystem

_rocks public property

public ParticleSystem _rocks
return ParticleSystem

_soundPlayed public property

public bool _soundPlayed
return bool

_sparks public property

public ParticleSystem _sparks
return ParticleSystem