Method | Description | |
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Field ( Object undoObject, EventDelegate, del ) : bool |
Draw an editor field for the Unity Delegate.
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Field ( Object undoObject, EventDelegate, del, bool removeButton ) : bool |
Draw an editor field for the Unity Delegate.
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Field ( Object undoObject, List |
Draw a list of fields for the specified list of delegates.
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Field ( Object undoObject, List |
Draw a list of fields for the specified list of delegates.
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Method | Description | |
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GetMethodNames ( List |
Convert the specified list of delegate entries into a string array.
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GetMethods ( GameObject target ) : List |
Collect a list of usable delegates from the specified target game object. The delegates must be of type "void Delegate()".
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static public Field ( Object undoObject, EventDelegate, del ) : bool | ||
undoObject | Object | |
del | EventDelegate, | |
return | bool |
static public Field ( Object undoObject, EventDelegate, del, bool removeButton ) : bool | ||
undoObject | Object | |
del | EventDelegate, | |
removeButton | bool | |
return | bool |
static public Field ( Object undoObject, List |
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undoObject | Object | |
list | List |
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return | void |
static public Field ( Object undoObject, List |
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undoObject | Object | |
list | List |
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noTarget | string | |
notValid | string | |
return | void |