C# Class DetonatorFireball, CrabBattle

Inheritance: DetonatorComponent
Show file Open project: tomoprime/CrabBattle Class Usage Examples

Public Properties

Property Type Description
drawFireShadow bool
drawFireballA bool
drawFireballB bool
fireShadowMaterial Material
fireballAMaterial Material
fireballBMaterial Material

Public Methods

Method Description
BuildFireShadow ( ) : void
BuildFireballA ( ) : void
BuildFireballB ( ) : void
Explode ( ) : void
FillMaterials ( bool wipe ) : void
Init ( ) : void
Reset ( ) : void
UpdateFireShadow ( ) : void
UpdateFireballA ( ) : void
UpdateFireballB ( ) : void

Method Details

BuildFireShadow() public method

public BuildFireShadow ( ) : void
return void

BuildFireballA() public method

public BuildFireballA ( ) : void
return void

BuildFireballB() public method

public BuildFireballB ( ) : void
return void

Explode() public method

public Explode ( ) : void
return void

FillMaterials() public method

public FillMaterials ( bool wipe ) : void
wipe bool
return void

Init() public method

public Init ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

UpdateFireShadow() public method

public UpdateFireShadow ( ) : void
return void

UpdateFireballA() public method

public UpdateFireballA ( ) : void
return void

UpdateFireballB() public method

public UpdateFireballB ( ) : void
return void

Property Details

drawFireShadow public property

public bool drawFireShadow
return bool

drawFireballA public property

public bool drawFireballA
return bool

drawFireballB public property

public bool drawFireballB
return bool

fireShadowMaterial public property

public Material fireShadowMaterial
return Material

fireballAMaterial public property

public Material fireballAMaterial
return Material

fireballBMaterial public property

public Material fireballBMaterial
return Material