Method | Description | |
---|---|---|
CanHandle ( SecuenceNode, node ) : bool | ||
Clone ( ) : ISecuenceInterpreter | ||
EventHappened ( GameEvent, ge ) : void | ||
HasFinishedInterpretation ( ) : bool | ||
NextNode ( ) : SecuenceNode, | ||
Tick ( ) : void | ||
UseNode ( SecuenceNode, node ) : void |
public CanHandle ( SecuenceNode, node ) : bool | ||
node | SecuenceNode, | |
return | bool |
public EventHappened ( GameEvent, ge ) : void | ||
ge | GameEvent, | |
return | void |