C# Class ByteBufferWrap, UnityHello

Show file Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Close ( IntPtr L ) : int
Flush ( IntPtr L ) : int
ReadBuffer ( IntPtr L ) : int
ReadByte ( IntPtr L ) : int
ReadBytes ( IntPtr L ) : int
ReadDouble ( IntPtr L ) : int
ReadFloat ( IntPtr L ) : int
ReadInt ( IntPtr L ) : int
ReadLong ( IntPtr L ) : int
ReadShort ( IntPtr L ) : int
ReadString ( IntPtr L ) : int
ToBytes ( IntPtr L ) : int
WriteBuffer ( IntPtr L ) : int
WriteByte ( IntPtr L ) : int
WriteBytes ( IntPtr L ) : int
WriteDouble ( IntPtr L ) : int
WriteFloat ( IntPtr L ) : int
WriteInt ( IntPtr L ) : int
WriteLong ( IntPtr L ) : int
WriteShort ( IntPtr L ) : int
WriteString ( IntPtr L ) : int
_CreateByteBuffer ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void