Property | Type | Description | |
---|---|---|---|
Damage | float | ||
ForceExolosion | float | ||
MaxRadius | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Disable ( ) : void | ||
Enable ( ) : void | ||
GetDamage ( ArmorType, armor ) : float | ||
OnCollisionEnter ( Collision collider ) : void | ||
Shoot ( Vector3 vPosition, Vector3 vDirection, Vector3 vWDirection, Actor, hOwner ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
AoeDamage ( Vector3 targetPosition, Vector3 CollisionPosition ) : float | ||
Explosion ( ) : void |
public GetDamage ( ArmorType, armor ) : float | ||
armor | ArmorType, | |
return | float |
public OnCollisionEnter ( Collision collider ) : void | ||
collider | Collision | |
return | void |
public Shoot ( Vector3 vPosition, Vector3 vDirection, Vector3 vWDirection, Actor, hOwner ) : void | ||
vPosition | Vector3 | |
vDirection | Vector3 | |
vWDirection | Vector3 | |
hOwner | Actor, | |
return | void |