C# Class BehaveMenu, Unity3D

Inheritance: UnityEngine.ScriptableObject
Show file Open project: kw0006667/Unity3D Class Usage Examples

Public Methods

Method Description
EditLibraryAsset ( BehaveAsset, asset ) : void

Private Methods

Method Description
About ( ) : void
Compile ( ) : void
Compile ( bool debug ) : void
CompileRelease ( ) : void
Create ( ) : void
CreateCollection ( ) : void
CreateTree ( ) : void
Documentation ( ) : void
EditLibrary ( ) : void
FormNewTree ( ) : void
PurgeSubTree ( ) : void
ShowBrowser ( ) : void
ShowDebugger ( ) : void
ShowTreeEditor ( ) : void
ValidateCompile ( ) : bool
ValidateCompileRelease ( ) : bool
ValidateCreateCollection ( ) : bool
ValidateCreateTree ( ) : bool
ValidateEditLibrary ( ) : bool
ValidateFormNewTree ( ) : bool
ValidatePurgeSubTree ( ) : bool

Method Details

EditLibraryAsset() public static method

public static EditLibraryAsset ( BehaveAsset, asset ) : void
asset BehaveAsset,
return void