C# Class AudioChannel, unity_synthesizer

Inheritance: MonoBehaviour
Show file Open project: calvinbaart/unity_synthesizer Class Usage Examples

Public Properties

Property Type Description
ChannelId int
Clips List
NumChannels int
SampleRate int
changed bool
coarseExpression int
coarsePan int
coarseVolume int
data float[]
fineExpression int
finePan int
fineVolume int
instrument Instrument,
pitchBend float
rvt float
sustain bool
volume float

Public Methods

Method Description
Apply ( ) : void
AudioChannel ( int channelID ) : System.Collections.Generic
Reset ( ) : void
ResetData ( ) : void
SetReverb ( float rvt ) : void

Method Details

Apply() public method

public Apply ( ) : void
return void

AudioChannel() public method

public AudioChannel ( int channelID ) : System.Collections.Generic
channelID int
return System.Collections.Generic

Reset() public method

public Reset ( ) : void
return void

ResetData() public method

public ResetData ( ) : void
return void

SetReverb() public method

public SetReverb ( float rvt ) : void
rvt float
return void

Property Details

ChannelId public property

public int ChannelId
return int

Clips public property

public List Clips
return List

NumChannels public static property

public static int NumChannels
return int

SampleRate public static property

public static int SampleRate
return int

changed public property

public bool changed
return bool

coarseExpression public property

public int coarseExpression
return int

coarsePan public property

public int coarsePan
return int

coarseVolume public property

public int coarseVolume
return int

data public property

public float[] data
return float[]

fineExpression public property

public int fineExpression
return int

finePan public property

public int finePan
return int

fineVolume public property

public int fineVolume
return int

instrument public property

public Instrument, instrument
return Instrument,

pitchBend public property

public float pitchBend
return float

rvt public property

public float rvt
return float

sustain public property

public bool sustain
return bool

volume public property

public float volume
return float