C# Class AttachedItem, planet-survival
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Open project: gjrfytn/planet-survival
Class Usage Examples
Public Properties
Public Methods
Private Methods
Method |
Description |
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Start ( ) : void |
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Method Details
CreateDuplicate()
public method
public CreateDuplicate ( GameObject Item ) : void |
Item |
GameObject |
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return |
void |
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OnBeginDrag()
public method
public OnBeginDrag ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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public OnDrag ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnEndDrag()
public method
public OnEndDrag ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerClick()
public method
public OnPointerClick ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerEnter()
public method
public OnPointerEnter ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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OnPointerExit()
public method
public OnPointerExit ( PointerEventData data ) : void |
data |
UnityEngine.EventSystems.PointerEventData |
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return |
void |
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Property Details
CurrentSlot public property
public Transform CurrentSlot |
return |
Transform |
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DraggingItem public static property
public static GameObject DraggingItem |
return |
GameObject |
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DraggingSlot public property
public Transform DraggingSlot |
return |
Transform |
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Duplicate public property
public GameObject Duplicate |
return |
GameObject |
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public Item, Item |
return |
Item, |
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public Transform LastSlot |
return |
Transform |
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StackSize public property
public int StackSize |
return |
int |
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