Name | Description |
---|---|
AbstractEventData | A class that can be used for sending simple events via the event system. |
AxisEventData | Event Data associated with Axis Events (Controller / Keyboard). |
BaseEventData | A class that contains the base event data that is common to all event types in the new EventSystem. |
BaseInput | Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system. |
BaseInputModule | |
BaseRaycaster | Base class for any RayCaster. |
EventSystem | |
ExecuteEvents | |
HoloLensInputModule | |
Physics2DRaycaster | |
PhysicsRaycaster | |
PointerEventData | Each touch event creates one of these containing all the relevant information. |
PointerInputModule | A BaseInputModule for pointer input. |
PointerInputModule.ButtonState | |
PointerInputModule.MouseButtonEventData | Information about a mouse button event. |
PointerInputModule.MouseState | |
RaycastResult | |
RaycasterManager | |
StandaloneInputModule | |
Switch | |
SwitchPointerInputModule | |
SwitchStandaloneInputModule | |
SwitchTouchInputModule | |
TouchInputModule | |
UIBehaviour | Base behaviour that has protected implementations of Unity lifecycle functions. |