C# (CSharp) UnityEngine.EventSystems Namespace

Classes

Name Description
AbstractEventData

A class that can be used for sending simple events via the event system.

AxisEventData

Event Data associated with Axis Events (Controller / Keyboard).

BaseEventData

A class that contains the base event data that is common to all event types in the new EventSystem.

BaseInput

Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.

BaseInputModule
BaseRaycaster

Base class for any RayCaster.

EventSystem
ExecuteEvents
HoloLensInputModule
Physics2DRaycaster
PhysicsRaycaster
PointerEventData Each touch event creates one of these containing all the relevant information.
PointerInputModule

A BaseInputModule for pointer input.

PointerInputModule.ButtonState
PointerInputModule.MouseButtonEventData

Information about a mouse button event.

PointerInputModule.MouseState
RaycastResult
RaycasterManager
StandaloneInputModule
Switch
SwitchPointerInputModule
SwitchStandaloneInputModule
SwitchTouchInputModule
TouchInputModule
UIBehaviour

Base behaviour that has protected implementations of Unity lifecycle functions.