Name |
Description |
SpriterAnimation |
Class containing all data for a given animation An animation is conceptually a number of frames that loop An eye-blink might look like: Frame 1: Frame Definition 1, 500 msec (open eye) Frame 2: Frame Definition 2, 10 msec (eye partially closed) Frame 3: Frame Definition 3, 20 msec (eye closed) Frame 4: Frame Definition 2, 10 msec (eye partially closed, again) The class is a parallel list of frame definition indicies, frame durations |
SpriterCharacter |
Logic for Spriter character This class is responsible for updating and drawing each spriter character |
SpriterCharacterData |
Class to hold all processed spriter data |
SpriterFrame |
Class containing the list of sprites composing a single frame A frame definition is a single image composed of potentially many sprites, each sprite individually rotated, scaled, moved, etc. |
SpriterSubFrame |
Information for each sprite that make up a frame |