C# (CSharp) Oglr.InGame Namespace

Nested Namespaces

Oglr.InGame.Interpolation
Oglr.InGame.Krypton

Classes

Name Description
BehaviourProperties
CircleItemProperties
CustomProperty
FloatAnimationBehaviourProperties
ItemProperties
Layer
LayerItem
LayerProperties
Level
LevelLoader A utility class to load levels from within the game.
LevelProperties
LinkedItem
PathItemProperties
PathToFolder
PathToFolderChangedEventArgs
PositionAnimationBehaviourProperties
RectangleItemProperties
TextureItemProperties
TypeLookup When XML is serialised, instead of repeating the full type name for each editor and properties, a map is built contaning an index number and the related full type name. This is put at the start of the XML so that when reloading, the map is reconstructed first, then the full type name can be resolved from the indexes stored all over the XML.