C# (CSharp) FBX.Scene.Materials Namespace

Classes

Name Description
MaterialParameters The Material Parameters class is a serializable class that encapsulates all the parameters needed by a material for a particular primitive. Some examples of material parameters are the Local2World transform matrix, colors or specular intensity values associated with a primitive. You must make the distinction between material variables that are the variables exposed by a shader to render a particular material, and the values of these variables which are contained by an instance of this MaterialParameters class.
MaterialParameters.Parameter Base parameter class
MaterialParameters.ParameterBool
MaterialParameters.ParameterFloat
MaterialParameters.ParameterFloat2
MaterialParameters.ParameterFloat3
MaterialParameters.ParameterFloat4
MaterialParameters.ParameterInt
MaterialParameters.ParameterMatrix4
MaterialParameters.ParameterTexture2D
Texture2D The texture 2D class wraps a standard Nuaj texture and attaches a unique URL and ID to it so it can be serialized