C# (CSharp) Box2D.Callbacks Namespace

Classes

Name Description
ContactFilter Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
ContactImpulse Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.
DebugDraw Implement this abstract class to allow JBox2d to automatically draw your physics for debugging purposes. Not intended to replace your own custom rendering routines!