Property | Type | Description | |
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DEFAULT_MEMORY_SIZE | int |
Method | Description | |
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Reset ( ) : void | ||
SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, IAcceptabilityFunction accept ) : System |
Constructs a social learning teacher controlled by the brain and using the give acceptability function.
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SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, Predicate |
Constructs a social teacher using a lambda function for the acceptability function.
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activateNetwork ( double sensors ) : ISignalArray | ||
activateNetworkWithoutMemory ( double sensors ) : ISignalArray |
Method | Description | |
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ProcessReward ( double r ) : void |
public SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, IAcceptabilityFunction accept ) : System | ||
id | int | |
speciesId | int | |
brain | IBlackBox | |
agentsNavigate | bool | |
agentsHide | bool | |
accept | IAcceptabilityFunction | |
return | System |
public SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, Predicate |
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id | int | |
speciesId | int | |
brain | IBlackBox | |
agentsNavigate | bool | |
agentsHide | bool | |
accept | Predicate |
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return | System |
public activateNetwork ( double sensors ) : ISignalArray | ||
sensors | double | |
return | ISignalArray |
public activateNetworkWithoutMemory ( double sensors ) : ISignalArray | ||
sensors | double | |
return | ISignalArray |