Method | Description | |
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PinchAndZoom ( ) : System.IO |
Method | Description | |
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CoerceScale ( bool recompute ) : void |
Coerce the scale into being within the proper range. Optionally compute the constraints on the scale so that it will always fill the entire screen and will never get too big to be contained in a hardware surface.
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DoLoadPhoto ( ) : Task | ||
Handler ( float progress ) : void | ||
OnBrowseClick ( object sender, |
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OnDoubleTap ( object sender, System.Windows.Input.GestureEventArgs e ) : void | ||
OnDownloadOrPlayClick ( object sender, |
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OnExpandMenuTap ( object sender, System.Windows.Input.GestureEventArgs e ) : void | ||
OnImageOpened ( object sender, |
When a new image is opened, set its initial scale.
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OnManipulationCompleted ( object sender, System.Windows.Input.ManipulationCompletedEventArgs e ) : void |
The manipulation has completed (no touch points anymore) so reset state.
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OnManipulationDelta ( object sender, System.Windows.Input.ManipulationDeltaEventArgs e ) : void |
Handler for the ManipulationDelta event. It may or may not be a pinch. If it is not a pinch, the ViewportControl will take care of it.
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OnManipulationStarted ( object sender, System.Windows.Input.ManipulationStartedEventArgs e ) : void |
Handler for the ManipulationStarted event. Set initial state in case it becomes a pinch later.
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OnSaveClick ( object sender, |
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OnSendClick ( object sender, |
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OnShareClick ( object sender, |
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ResizeImage ( bool center ) : void |
Adjust the size of the image according to the coerced scale factor. Optionally center the image, otherwise, try to keep the original midpoint of the pinch in the same spot on the screen regardless of the scale.
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viewport_ViewportChanged ( object sender, System e ) : void |
Either the user has manipulated the image or the size of the viewport has changed. We only care about the size.
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