C# Class Zepheus.Zone.Handlers.Handler6

显示文件 Open project: Zepheus/Zepheus_Fiesta

Public Methods

Method Description
RemoveDrop ( Zepheus.Zone.Game.Drop drop ) : Packet
SendChangeMap ( ZoneCharacter character, ushort mapid, int x, int y ) : void
SendChangeZone ( ZoneCharacter character, ushort mapid, int x, int y, string IP, ushort port, ushort randomid ) : void
SendDetailedCharacterInfo ( ZoneCharacter character ) : void
SendError ( ZoneCharacter character ) : void

Private Methods

Method Description
ClientReadyHandler ( Zepheus.Zone.Networking.ZoneClient client, Packet packet ) : void
TransferKeyHandler ( Zepheus.Zone.Networking.ZoneClient client, Packet packet ) : void

Method Details

RemoveDrop() public static method

public static RemoveDrop ( Zepheus.Zone.Game.Drop drop ) : Packet
drop Zepheus.Zone.Game.Drop
return Zepheus.FiestaLib.Networking.Packet

SendChangeMap() public static method

public static SendChangeMap ( ZoneCharacter character, ushort mapid, int x, int y ) : void
character Zepheus.Zone.Game.ZoneCharacter
mapid ushort
x int
y int
return void

SendChangeZone() public static method

public static SendChangeZone ( ZoneCharacter character, ushort mapid, int x, int y, string IP, ushort port, ushort randomid ) : void
character Zepheus.Zone.Game.ZoneCharacter
mapid ushort
x int
y int
IP string
port ushort
randomid ushort
return void

SendDetailedCharacterInfo() public static method

public static SendDetailedCharacterInfo ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
return void

SendError() public static method

public static SendError ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
return void