Method | Description | |
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PrepareScreenShot ( this device ) : void |
Prepares for a screenshot by using a RenderTarget2D to write content to in Reach mode. This method should be called before your spriteBatch.Begin(), and the SaveScreenshot() method should be called after spriteBatch.End()
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SaveScreenshot ( this device, string fileName = null ) : void |
Create a screenshot of the current screen. You should call ScreenshotPrepare() before your spriteBatch.Begin(), and this method after spriteBatch.End();
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Method | Description | |
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GetUnusedFileName ( ) : string | ||
SaveScreenShotReach ( this device, string fileName = null ) : void | ||
SaveScreenshotHiDef ( this device, string fileName = null ) : void | ||
SaveTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture, string fileName ) : void |
public static PrepareScreenShot ( this device ) : void | ||
device | this | The GraphicsDevice to use |
return | void |
public static SaveScreenshot ( this device, string fileName = null ) : void | ||
device | this | The GraphicsDevice to use |
fileName | string | The filename to save to. If fileName is null - a "ScreenShot_[number].png" format is used and the screenshot is saved to the game's running directory (where the EXE is) |
return | void |