Method | Description | |
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AllocateDebugMemory ( uint size ) : uint |
Allocates debug memory on the xbox. Address space of 0xB0000000 to 0xC0000000.
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AllocateMemory ( AllocationType type, uint size ) : uint |
Allocates memory of specified type on the xbox.
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AllocateMemory ( uint size ) : uint |
Allocates memory on the xbox.
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AllocatePhysicalMemory ( uint size ) : uint |
Allocates physical memory on the xbox. Address space of 0x80000000 to 0x84000000. Extends to 0x88000000 on a developer kit.
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AllocatePhysicalMemoryEx ( uint size, |
Allocates physical memory on the xbox. Input range of 0x0 - 0x4000000. Xbox address space of 0x80000000 to 0x84000000. Extends to 0x88000000 on a developer kit.
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AllocateSystemMemory ( uint size ) : uint |
Allocates system memory on the xbox. Address space of 0xD0000000 to 0xFFFFFFFC.
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AllocateVirtualMemory ( uint size ) : uint |
Allocates virtual memory on the xbox. Address space of 0x00000000 to 0x80000000.
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AllocateVirtualMemoryEx ( uint size, uint address ) : uint |
Allocates virtual memory on the xbox. Address space of 0x00000000 to 0x80000000.
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CallAddress ( uint address, bool returnValue ) : uint |
Simple function call with optional return value. Average execution time of 1.3 ms without return or 1.75ms with return. 0x10000 is reserved for function use. |
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CallAddressEx ( uint address, |
Extended function call with optional context, arguments, and return value. Average execution time of 1.3ms without return or 1.75ms with return.
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ChangeScriptBufferSize ( uint size ) : void |
Changes the script buffer size.
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ClearAllBreakpoints ( ) : void |
Removes all breakpoints in an xbox title.
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Connect ( ) : void |
Connects to an xbox on the network. If multiple consoles are detected this method will attempt to connect to the last connection used. If that connection or information is unavailable this method will fail.
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Connect ( string xbox ) : void |
Connects to a specified xbox using the box name.
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ConnectToIP ( string ip ) : void |
Connects to an xbox using the IP address
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ConnectionCheck ( ) : void |
Checks the connection status between xbox and pc. This function only checks what YeloDebug believes to be the current connection status. For a true status check you will need to ping the xbox regularly.
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Continue ( ) : void |
Resumes all xbox title threads.
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ContinueAllThreads ( ) : void |
Resumes the execution of all xbox threads that have been stopped.
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ContinueThread ( uint thread ) : void |
Resumes the execution of an xbox thread that has been stopped.
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CreateDirectory ( string name ) : void |
Creates a directory on the xbox.
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CreateFile ( string fileName, FileMode createDisposition ) : void |
Creates a file on the xbox.
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CyclePower ( ) : void |
Shuts down the xbox console and then turns it on again.
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DeleteDirectory ( string name ) : void |
Deletes a directory on the xbox.
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DeleteFile ( string fileName ) : void |
Deletes a file on the xbox.
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DisableDVDEjectReset ( ) : void |
Disables reset on DVD tray eject.
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Disconnect ( ) : void |
Disconnects from the xbox.
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DumpMemory ( ) : byte[] |
A complete dump of xbox memory.
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EjectTray ( ) : void |
Ejects xbox tray.
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EnableDVDEjectReset ( ) : void |
Enables reset on DVD tray eject.
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FileExists ( string fileName ) : bool |
Determines if the given file exists.
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FlushSocketBuffer ( ) : void |
Clear everything from the receive buffer. Call this before you send anything to the xbox to help keep the channel in sync.
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FlushSocketBuffer ( int size ) : void |
Clear a specified amount from the receive buffer. If amount in buffer is less than requested size, everything will be cleared.
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FreeAllMemory ( ) : uint |
Frees all memory associated with the current allocation table.
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FreeDebugMemory ( uint address ) : uint |
Frees debug memory on the xbox.
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FreeMemory ( uint address ) : uint |
Frees xbox memory.
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FreePhysicalMemory ( uint address ) : uint |
Frees physical memory on the xbox.
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FreeSystemMemory ( uint address ) : uint |
Frees system memory on the xbox.
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FreeVirtualMemory ( uint address ) : uint |
Frees virtual memory on the xbox.
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GetASCIIString ( uint address ) : string |
Retrieves a null-terminated ascii string from xbox memory. Maximum length of 512 characters.
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GetByte ( uint address ) : byte |
Retrieves byte from xbox memory.
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GetDirectoryList ( string name ) : List |
Retrieves files that belong to a given directory.
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GetDouble ( uint address ) : Double |
Retrieves Double from xbox memory.
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GetDriveFreeSpace ( Drive drive ) : ulong |
Retrieves xbox drive freespace.
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GetDriveSize ( Drive drive ) : ulong |
Retrieves xbox drive size.
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GetFileAccessCount ( ) : int |
Gets the current file access count.
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GetFileAttributes ( string fileName ) : FileAttributes |
Retrieves file attributes.
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GetFileCacheSize ( ) : uint |
Retrieves the file cache size associated with the current title.
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GetFileInformation ( string fileName ) : |
Retrieves file information.
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GetFileSize ( string fileName ) : uint |
Retrieves file size.
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GetInt16 ( uint address ) : |
Retrieves Int16 from xbox memory.
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GetInt32 ( uint address ) : |
Retrieves Int32 from xbox memory.
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GetInt64 ( uint address ) : System.Int64 |
Retrieves Int64 from xbox memory.
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GetMemory ( uint address, uint length ) : byte[] |
Retrieves data from xbox memory.
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GetMemory ( uint address, TypeCode dataType ) : object |
Retrieves an object from xbox memory.
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GetMemoryChecksum ( int address, int length ) : uint |
Calculates the checksum of a block of memory on the xbox.
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GetPartitions ( ) : List |
Gets a list of partitions on the xbox hard drive.
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GetSingle ( uint address ) : System.Single |
Retrieves Single from xbox memory.
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GetString ( uint address ) : string |
Retrieves a string from xbox memory. Will automatically detect ascii or unicode strings of size greater than 1 char and retrieve as ascii. Maximum string size of 512 characters.
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GetString ( uint address, uint length ) : string |
Retrieves a string of specified length from xbox memory.
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GetThreadStopInfo ( uint thread ) : string |
If the specified thread is stopped this will return information about the circumstances that forced the thread to stop.
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GetTrayState ( ) : TrayState | ||
GetUInt16 ( uint address ) : |
Retrieves UInt16 from xbox memory.
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GetUInt32 ( uint address ) : |
Retrieves UInt32 from xbox memory.
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GetUInt64 ( uint address ) : System.UInt64 |
Retrieves UInt64 from xbox memory.
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GetUnicodeString ( uint address ) : string |
Retrieves a null-terminated unicode string from xbox memory. Maximum length of 512 characters.
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GetVideoFlags ( ) : VideoFlags |
Gets the xbox video flags.
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GetVideoStandard ( ) : VideoStandard |
Gets the xbox video standard.
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HaltThread ( uint thread ) : void |
Sends a request to the xbox that the specified thread break as soon as possible.
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InitializeControllerHook ( ) : void |
Hooks into the XInputGetState procedure on your xbox, and hijacks controller input.
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IsGamepadHooked ( ) : bool |
Detects whether or not we have already hooked into XInputGetState().
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IsThreadStopped ( uint thread ) : bool |
Determines whether the specified thread is stopped.
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IsValidAddress ( uint address ) : bool |
Determines whether or not the specified address exists in xbox memory.
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IsValidAddressRange ( uint address, int size ) : bool |
Checks for a valid address range.
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LaunchTitle ( string path ) : void |
Launches the specified xbox title and attempts to establish a new connection with that title.
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LoadTray ( ) : void |
Loads xbox tray.
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ManuallyInitializeControllerHook ( uint xinputAddress ) : void |
This is to be used if YeloDebug cannot automatically detect the XInputGetState function address. Then you will need to specify your own if you wish to hook into the controllers. This function has not been tested since I have not found a game which doesn't use the standard XInputGetState function.
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MountDevice ( Device device, Drive drive ) : void |
Mounts the specified device to the specified drive letter.
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OverrideControllers ( bool enabled ) : void |
Specifies if the xbox should override controller input and start listening for pc input.
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Pause ( ) : void |
Suspends all xbox title threads.
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Ping ( ) : bool |
Retrieves xbox connection status. Average execution time of 2200 executions per second, or one every half millisecond.
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Ping ( int waitTime ) : bool |
Retrieves xbox connection status. Average execution time of 2200 executions per second, or one every half millisecond.
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QueryXboxConnections ( ) : List |
Returns a list containing all consoles detected on the network.
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RawFramebufferDump ( int width, int height, int pixelSizeInBytes ) : byte[] |
Use this if the Screenshot function doesnt dump properly and you wish to add a new format. Framebuffer will be in a swizzled format.
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ReadEEPROM ( ) : byte[] |
Reads the xbox EEPROM.
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Reboot ( ) : void |
Performs a warm reboot on the xbox.
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Reboot ( BootFlag flag ) : void |
Reboots the xbox with the specified BootFlag.
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ReceiveBinaryData ( ) : byte[] |
Receives all available binary data sent from the xbox.
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ReceiveBinaryData ( int size ) : byte[] |
Receives binary data of specified size sent from the xbox.
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ReceiveBinaryData ( byte &data ) : void |
Receives binary data of specified size sent from the xbox.
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ReceiveFile ( string localName, string remoteName ) : void |
Receives a file from the xbox.
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ReceiveMultilineResponse ( ) : string |
Receives multiple lines of text from the xbox.
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ReceiveNotification ( ) : bool |
Receives a notification if one is present.
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ReceiveNotifications ( ) : void |
Receives any notifications that may be present.
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ReceiveSocketLine ( ) : string |
Receives a line of text from the xbox.
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ReceiveStatusResponse ( ) : |
Waits for a status response to be received from the xbox.
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Reconnect ( ) : void |
Re-establishes a connection with the currently selected xbox console.
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Reconnect ( int timeout ) : void |
Attempts to re-establish a connection with the currently selected xbox console.
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RegisterNotificationSession ( int port ) : void |
Registers a notification session on the specified port.
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RemoveBreakPoint ( uint address ) : void |
Removes a breakpoint in an xbox title.
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RenameFile ( string oldFileName, string newFileName ) : void |
Renames or moves a file on the xbox.
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Reset ( ) : void |
Resets the xbox console.
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RestoreDefaultLEDState ( ) : void |
Restores the xbox LED to its default state.
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ResumeThread ( uint thread ) : void |
Resumes a given xbox thread.
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Screenshot ( ) : System.Image |
Takes a screenshot of the xbox display.
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SendBinaryData ( byte data ) : void |
Sends binary data to the xbox.
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SendBinaryData ( byte data, int length ) : void |
Sends binary data of specified length to the xbox.
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SendCommand ( string command ) : |
Sends a command to the xbox.
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SendFile ( string localName, string remoteName ) : void |
Sends a file to the xbox.
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SetBreakPoint ( uint address ) : void |
Sets a breakpoint in an xbox title.
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SetBreakPoint ( uint address, uint size, BreakpointType type ) : void |
Sets a hardware breakpoint that suspends title execution when a particular section of memory is referenced.
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SetFileAttributes ( string fileName, FileAttributes attributes ) : void |
Sets file attributes.
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SetFileCacheSize ( uint size ) : bool |
Allows us to borrow extra memory from the file cache :)
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SetFileInformation ( string fileName, |
Modifies file creation information. If you wish to specify a new file size, use SetFileSize instead.
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SetFileSize ( string fileName, int size ) : void |
Sets the size of a specified file on the xbox. This method will not zero out any extra bytes that may have been created.
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SetGamepadState ( uint port, |
Sends gamepad input to a specified controller port. A controller must be plugged into the port for this to work. You are also responsible for the polling frequency.
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SetLEDState ( LEDState state1, LEDState state2, LEDState state3, LEDState state4 ) : void |
Sets the xbox LED state.
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SetMemory ( uint address ) : void |
Writes object(s) to a specified xbox memory location.
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Shutdown ( ) : void |
Shuts down the xbox console.
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StopOn ( StopOnFlags flags ) : void |
Some debugging events require title execution to be suspended. But there are some debugging events where thread suspension is an option. For these events, you can elect to have the debugging subsystem suspend title execution by calling this function.
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StreamTest ( ) : string |
Benchmark utility function best when ran with xdk dash. Lower memory situations will yeild lower speeds.
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SuspendThread ( uint thread ) : void |
Suspends a given xbox thread.
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SynchronizeTime ( ) : void |
Synchronizes the xbox system time with the computer's current time.
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UnMountDevice ( Drive drive ) : void |
Unmounts the specified drive.
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Wait ( WaitType type ) : void |
Waits for data to be received. During execution this method will enter a spin-wait loop and appear to use 100% cpu when in fact it is just a suspended thread. This is much more efficient than waiting a millisecond since most commands take fractions of a millisecond. It will either resume after the condition is met or throw a timeout exception.
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Wait ( int targetLength ) : void |
Waits for a specified amount of data to be received. Use with file IO.
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Xbox ( ) : System |
Xbox connection.
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getTitleInformation ( ) : void |
Method | Description | |
---|---|---|
AlignmentCheck ( uint size ) : uint |
Makes sure size is aligned to specs. Unaligned sizes will be rounded up to the next 4kb page boundary.
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AllocateHistoryPages ( uint size ) : uint |
Use in beginning when setting up our history page, since calladdressex will depend on that memory
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AssertAllocationExists ( uint address ) : int |
Makes sure the given allocation exists.
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AssertAllocationNonexistant ( uint address ) : void |
Makes sure the given allocation does not exist.
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Deswizzle ( Byte swizzled ) : Byte[] | ||
GetAllocationType ( uint address ) : AllocationType |
Determines a given allocations type.
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GetDriveInformation ( Drive drive, ulong &freeBytes, ulong &driveSize, ulong &totalFreeBytes ) : void |
Dont use this, higher-level methods are available. Use GetDriveFreeSpace or GetDriveSize instead.
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GetXboxInformation ( ) : void |
Reads all static xbox information that will remain constant throughout a session.
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Getmem ( uint address, int length, byte &buffer, int offset, int &read ) : void |
Dont use this, higher-level methods are available. Use MemoryReader instead.
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InitializeHistory ( ) : void |
Initializes the history page.
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IsEnoughMemory ( uint requestedSize ) : bool |
Determines if the requested size of memory can be allocated. This function will also borrow from the file cache to meet the requested size if needed.
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IsHistoryPresent ( ) : bool | ||
LoadAllocationTable ( ) : List |
Reads the allocation table from the xbox.
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QueryVirtualMemory ( uint ptr ) : |
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RawToBMP ( Byte raw ) : |
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ReadFilePartial ( string name, int offset, byte &buffer, int length, int &read ) : void |
Dont use this, higher-level methods are available. Use FileStream instead.
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RemoveAllocationEntry ( uint address ) : uint |
Removes an entry from the allocation table.
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SendATACommand ( ) : void | ||
Setmem ( int address, int length, byte &buffer, int offset ) : void |
Dont use this, higher-level methods are available. Use MemoryWriter instead. Writes to xbox memory. Performance of ~10MB/s due to a simple xbdm.dll modification.
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StateChanged ( InputState oldState, InputState newState ) : bool |
Compares the differences between two states and determines if they have changed.
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SyncAllocationTable ( ) : void |
Syncs the allocation table with the xbox.
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VirtualProtect ( uint address, uint size, uint newProtect, uint &oldProtect ) : void | ||
WriteFilePartial ( string name, int offset, byte &buffer, int length ) : void |
Dont use this, higher-level methods are available. Use FileStream instead.
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XInputGetStateAddress ( ) : uint |
Searches xbox memory for XInputGetState(). Average execution time of 15ms.
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_connect ( ) : void |
Shared connection function
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public AllocateDebugMemory ( uint size ) : uint | ||
size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
return | uint |
public AllocateMemory ( AllocationType type, uint size ) : uint | ||
type | AllocationType | |
size | uint | |
return | uint |
public AllocatePhysicalMemory ( uint size ) : uint | ||
size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
return | uint |
public AllocatePhysicalMemoryEx ( uint size, |
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size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
range | Range of memory to place allocation. | |
return | uint |
public AllocateSystemMemory ( uint size ) : uint | ||
size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
return | uint |
public AllocateVirtualMemory ( uint size ) : uint | ||
size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
return | uint |
public AllocateVirtualMemoryEx ( uint size, uint address ) : uint | ||
size | uint | Size of memory to be allocated. Note that an unaligned size will be rounded up to the next 4kb page boundary. |
address | uint | Preferred address. |
return | uint |
public CallAddress ( uint address, bool returnValue ) : uint | ||
address | uint | Xbox procedure address. |
returnValue | bool | |
return | uint |
public CallAddressEx ( uint address, |
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address | uint | Xbox procedure address. |
context | Cpu context. This parameter may be null. | |
returnValue | bool | |
return | uint |
public ChangeScriptBufferSize ( uint size ) : void | ||
size | uint | |
return | void |
public ContinueThread ( uint thread ) : void | ||
thread | uint | Thread ID. |
return | void |
public CreateDirectory ( string name ) : void | ||
name | string | Directory name. |
return | void |
public CreateFile ( string fileName, FileMode createDisposition ) : void | ||
fileName | string | File to create. |
createDisposition | FileMode | Creation options. |
return | void |
public DeleteDirectory ( string name ) : void | ||
name | string | Directory name. |
return | void |
public DeleteFile ( string fileName ) : void | ||
fileName | string | File to delete. |
return | void |
public FlushSocketBuffer ( int size ) : void | ||
size | int | Size to flush |
return | void |
public FreeDebugMemory ( uint address ) : uint | ||
address | uint | Memory address. |
return | uint |
public FreePhysicalMemory ( uint address ) : uint | ||
address | uint | Memory address. |
return | uint |
public FreeSystemMemory ( uint address ) : uint | ||
address | uint | Memory address. |
return | uint |
public FreeVirtualMemory ( uint address ) : uint | ||
address | uint | Memory address. |
return | uint |
public GetASCIIString ( uint address ) : string | ||
address | uint | Memory location. |
return | string |
public GetByte ( uint address ) : byte | ||
address | uint | Memory location. |
return | byte |
public GetDirectoryList ( string name ) : List |
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name | string | Directory name. |
return | List |
public GetDouble ( uint address ) : Double | ||
address | uint | Memory location. |
return | Double |
public GetDriveFreeSpace ( Drive drive ) : ulong | ||
drive | Drive | Drive name. |
return | ulong |
public GetDriveSize ( Drive drive ) : ulong | ||
drive | Drive | Drive name. |
return | ulong |
public GetFileAttributes ( string fileName ) : FileAttributes | ||
fileName | string | File name. |
return | FileAttributes |
public GetFileInformation ( string fileName ) : |
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fileName | string | File name. |
return |
public GetFileSize ( string fileName ) : uint | ||
fileName | string | File name. |
return | uint |
public GetInt16 ( uint address ) : |
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address | uint | Memory location. |
return |
public GetInt32 ( uint address ) : |
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address | uint | Memory location. |
return |
public GetInt64 ( uint address ) : System.Int64 | ||
address | uint | Memory location. |
return | System.Int64 |
public GetMemory ( uint address, uint length ) : byte[] | ||
address | uint | Memory location. |
length | uint | Length of data to receive. |
return | byte[] |
public GetMemory ( uint address, TypeCode dataType ) : object | ||
address | uint | Memory location. |
dataType | TypeCode | Object type. |
return | object |
public GetMemoryChecksum ( int address, int length ) : uint | ||
address | int | Memory address on the Xbox console of the first byte of memory in the block. This address must be aligned on an 8-byte boundary, and it cannot point to code. |
length | int | Number of bytes on which to perform the checksum. This value must be a multiple of 8. |
return | uint |
public GetSingle ( uint address ) : System.Single | ||
address | uint | Memory location. |
return | System.Single |
public GetString ( uint address, uint length ) : string | ||
address | uint | |
length | uint | |
return | string |
public GetThreadStopInfo ( uint thread ) : string | ||
thread | uint | |
return | string |
public GetUInt16 ( uint address ) : |
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address | uint | Memory location. |
return |
public GetUInt32 ( uint address ) : |
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address | uint | Memory location. |
return |
public GetUInt64 ( uint address ) : System.UInt64 | ||
address | uint | Memory location. |
return | System.UInt64 |
public GetUnicodeString ( uint address ) : string | ||
address | uint | Memory location. |
return | string |
public HaltThread ( uint thread ) : void | ||
thread | uint | ID of the thread to be halted. Send 0 as the thread ID to have the debugging subsystem select a thread to break into. |
return | void |
public IsThreadStopped ( uint thread ) : bool | ||
thread | uint | |
return | bool |
public IsValidAddress ( uint address ) : bool | ||
address | uint | |
return | bool |
public IsValidAddressRange ( uint address, int size ) : bool | ||
address | uint | |
size | int | |
return | bool |
public ManuallyInitializeControllerHook ( uint xinputAddress ) : void | ||
xinputAddress | uint | |
return | void |
public MountDevice ( Device device, Drive drive ) : void | ||
device | Device | Device name |
drive | Drive | Drive letter |
return | void |
public OverrideControllers ( bool enabled ) : void | ||
enabled | bool | |
return | void |
public Ping ( int waitTime ) : bool | ||
waitTime | int | Time to wait for a response |
return | bool |
public RawFramebufferDump ( int width, int height, int pixelSizeInBytes ) : byte[] | ||
width | int | |
height | int | |
pixelSizeInBytes | int | |
return | byte[] |
public ReceiveBinaryData ( int size ) : byte[] | ||
size | int | |
return | byte[] |
public ReceiveBinaryData ( byte &data ) : void | ||
data | byte | |
return | void |
public ReceiveFile ( string localName, string remoteName ) : void | ||
localName | string | PC file name. |
remoteName | string | Xbox file name. |
return | void |
public ReceiveStatusResponse ( ) : |
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return |
public RegisterNotificationSession ( int port ) : void | ||
port | int | |
return | void |
public RemoveBreakPoint ( uint address ) : void | ||
address | uint | Address where you would like to remove a breakpoint. |
return | void |
public RenameFile ( string oldFileName, string newFileName ) : void | ||
oldFileName | string | Old file name. |
newFileName | string | New file name. |
return | void |
public ResumeThread ( uint thread ) : void | ||
thread | uint | ID of the thread to resume. |
return | void |
public SendBinaryData ( byte data, int length ) : void | ||
data | byte | |
length | int | |
return | void |
public SendCommand ( string command ) : |
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command | string | Command to be sent |
return |
public SendFile ( string localName, string remoteName ) : void | ||
localName | string | PC file name. |
remoteName | string | Xbox file name. |
return | void |
public SetBreakPoint ( uint address ) : void | ||
address | uint | Address where you would like to set a breakpoint. |
return | void |
public SetBreakPoint ( uint address, uint size, BreakpointType type ) : void | ||
address | uint | Address of the memory to watch. |
size | uint | The size, in bytes, of the memory to be watched. /// The only allowable values for this parameter are 1, 2, and 4. |
type | BreakpointType | Type of access to watch for. |
return | void |
public SetFileAttributes ( string fileName, FileAttributes attributes ) : void | ||
fileName | string | File name. |
attributes | FileAttributes | |
return | void |
public SetFileCacheSize ( uint size ) : bool | ||
size | uint | Page count. |
return | bool |
public SetFileInformation ( string fileName, |
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fileName | string | File name. |
info | File information. | |
return | void |
public SetFileSize ( string fileName, int size ) : void | ||
fileName | string | |
size | int | |
return | void |
public SetGamepadState ( uint port, |
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port | uint | Controller port. [0-3] |
input | Gamepad input. | |
return | void |
public SetLEDState ( LEDState state1, LEDState state2, LEDState state3, LEDState state4 ) : void | ||
state1 | LEDState | First LED state. |
state2 | LEDState | Second LED state. |
state3 | LEDState | Third LED state. |
state4 | LEDState | Fourth LED state. |
return | void |
public SetMemory ( uint address ) : void | ||
address | uint | Xbox memory location. |
return | void |
public SuspendThread ( uint thread ) : void | ||
thread | uint | ID of the thread to suspend. |
return | void |
public UnMountDevice ( Drive drive ) : void | ||
drive | Drive | Drive letter. |
return | void |
public Wait ( int targetLength ) : void | ||
targetLength | int | Amount of data to wait for |
return | void |