C# Class YamangTools.YamangDll

显示文件 Open project: NHNNEXT/2014-01-HUDIGAME-EunJaRim Class Usage Examples

Private Methods

Method Description
CalcPickingRay ( int mouseX, int mouseY ) : void
CreateRawGround ( int row, int col, float pixelSize ) : void
D3DCleanUp ( ) : void
HeightMapCleanup ( ) : void
HeightMapRender ( ) : void
HeightMapTextureImport ( IntPtr hWnd, [ heightMap, [ mapTexture ) : Int32
InitD3D ( IntPtr hWnd, Int32 width = 1280, Int32 height = 720 ) : Int32
InitD3D ( IntPtr hWnd, long width = 1280, long height = 720 ) : Int32
InitGeometry ( IntPtr hWnd, [ fileName, IntPtr &inputVal ) : Int32
InitGroundMesh ( int row, int col ) : void
MapToolPickingEvent ( int modeSelector, int PickedTriPointA, int PickedTriPointB, int PickedTriPointC ) : void
MapToolTextureImport ( IntPtr hWnd, [ toolTexture ) : Int32
MeshObjectCleanUp ( IntPtr &inputVal ) : void
MoveCamera ( float x, float y, float z ) : void
PostRendering ( ) : void
PreRendering ( ) : void
RenderHeightMap ( ) : void
RenderText ( [ text, Int32 left, Int32 top, int RGB_R = 255, int RGB_G = 255, int RGB_B = 255, Int32 right, Int32 bottom ) : void
RenderText ( [ text, float left, float top, int RGB_R = 255, int RGB_G = 255, int RGB_B = 255, float right, float bottom ) : void
Rendering ( IntPtr &inputVal ) : void
RenderingTool ( IntPtr &inputVal ) : void
SetAspectRatio ( Int32 width, Int32 height ) : void
SetAspectRatio ( long width, long height ) : void
SetCameraView ( float x, float y, float z ) : void
SetMatrix ( IntPtr &matrix, bool cameraSet = false ) : void
ToolViewSetting ( int width, int height ) : void
TransPickedTriangle ( float &pickedX, float &pickedZ, int &PickedTriPointA, int &PickedTriPointB, int &PickedTriPointC ) : Int32
ZoomCamera ( float zoom ) : void