Method | Description | |
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Draw ( |
Draws all panels
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GetInstance ( ) : |
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OnMouseClick ( MouseEvent m_event ) : void | ||
OnMouseDrag ( MouseEvent e ) : void | ||
OnMouseMotion ( MouseEvent e ) : void | ||
OnMouseRelease ( MouseEvent m_event ) : void | ||
QueueLoad ( |
Queues the element for loading by the mananger.
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QueueUnload ( |
Queues the element for unloading by the manager.
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SortComponentsByZ ( LinkedList |
Sorts a linked list of components by their Z value.
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SortComponentsByZ ( LinkedList |
Sorts a linked list of components by their Z value.
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UnloadAllPanels ( ) : void |
Unloads all panels.
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Update ( ) : void |
Updates all the panels.
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Method | Description | |
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ComponentManager ( ) : System | ||
FireMouseExitEvents ( MouseEvent e ) : void |
Fire mouse exit events on those that currently have mouse over.
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public Draw ( |
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sb | The spritebatch to draw on. | |
return | void |
public static GetInstance ( ) : |
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return |
public OnMouseClick ( MouseEvent m_event ) : void | ||
m_event | MouseEvent | |
return | void |
public OnMouseRelease ( MouseEvent m_event ) : void | ||
m_event | MouseEvent | |
return | void |
public QueueLoad ( |
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component | The component to load. | |
return | void |
public QueueUnload ( |
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component | The component to unload | |
return | void |
public SortComponentsByZ ( LinkedList |
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toSort | LinkedList |
The list to sort. |
asc | System.Boolean | |
return | LinkedList |
public SortComponentsByZ ( LinkedList |
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toSort | LinkedList |
The list to sort. |
asc | System.Boolean | |
return | LinkedList |