Property | Type | Description | |
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m_SimBase | ISimulationBase | ||
m_scenes | List |
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m_selectedDataService | ISimulationDataStore | ||
m_simulationDataServices | List |
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m_startupPlugins | List |
Method | Description | |
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ClearRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
CloseRegion ( IScene scene, ShutdownType type, int delaySecs, bool killAgents ) : void |
Shuts down a region and removes it from all running modules
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CreateRegion ( WhiteCore.Framework.SceneInfo.RegionInfo regionInfo ) : bool |
Creates and adds a region from supplied regioninfo.
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DeleteRegion ( IScene scene ) : void | ||
Dispose ( ) : void | ||
FindCurrentRegionInfo ( ) : int>.Dictionary |
Finds the current region info.
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GetOARFilenames ( ) : List |
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GetRegionNames ( ) : List |
Gets the available region names.
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HandleStartupComplete ( List |
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Initialize ( ISimulationBase simBase ) : void | ||
PostInitialise ( ) : void | ||
PostStart ( ) : void | ||
PreStartup ( ISimulationBase simBase ) : void | ||
RegionAtLocationExists ( int regionX, int regionY ) : bool |
Checks if a Region exists at a location.
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RegionNameExists ( string regionName ) : bool |
Checks if a Region name already exists.
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ReloadConfiguration ( IConfigSource config ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
ResetRegion ( IScene scene ) : void | ||
RestartRegion ( IScene scene, bool killAgents ) : void | ||
SetRegionPrompt ( string region ) : void | ||
Start ( ) : void | ||
StartRegion ( ISimulationDataStore simData, WhiteCore.Framework.SceneInfo.RegionInfo regionInfo ) : void | ||
StartRegions ( bool &newRegion ) : void |
Method | Description | |
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CloseModules ( IScene scene ) : void | ||
Debug ( IScene scene, string args ) : void |
Turn on some debugging values for WhiteCore.
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HandleLoadOar ( IScene scene, string cmdparams ) : void |
Load a whole region from an opensimulator archive.
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HandleSaveOar ( IScene scene, string cmdparams ) : void |
Save a region to a file, including all the assets needed to restore it.
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StartModules ( IScene scene ) : void | ||
StartupCompleteModules ( ) : void |
Method | Description | |
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AddConsoleCommands ( ) : void | ||
CreateNewRegion ( string regionName ) : void |
Creates the new region.
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CreateNewRegionExtended ( IScene scene, string cmd ) : void |
Creates the new region using addition options.
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GetCmdRegionName ( string prompt ) : string | ||
HandleChangeRegion ( IScene scene, string cmd ) : void |
Handles the change region command.
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HandleClearRegion ( IScene scene, string cmd ) : void |
Handles the clear region command.
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HandleCreateNewRegion ( IScene scene, string cmd ) : void |
Handles the create new region command.
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HandleDeleteRegion ( IScene scene, string cmd ) : void |
Handles the delete region command.
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HandleForceUpdate ( IScene scene, string args ) : void |
Force resending of all updates to all clients in active region(s)
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HandleModulesList ( IScene scene, string cmd ) : void |
Load, Unload, and list Region modules in use
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HandleModulesUnload ( IScene scene, string cmd ) : void |
Load, Unload, and list Region modules in use
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HandleReloadRegion ( IScene scene, string cmd ) : void |
Handles the reload region command.
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HandleResetRegion ( IScene scene, string cmd ) : void |
Handles the reset region command.
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HandleResizeObject ( IScene scene, string cmdparams ) : void |
Resizes the scale of a primitive/object with the name specified
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HandleRotateScene ( IScene scene, string cmdparams ) : void |
Handles rotating an entire scene.
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HandleSaveRegionConfig ( IScene scene, string cmd ) : void |
Saves the region configuration.
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HandleScaleScene ( IScene scene, string cmdparams ) : void |
Handles scaling of a scene.
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HandleSetRegionCapacity ( IScene scene, string cmd ) : void |
Handles set region capacity.
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HandleSetRegionInfinite ( IScene scene, string cmd ) : void |
Handles set region infinite.
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HandleSetRegionStartup ( IScene scene, string cmd ) : void |
Handles set region startup.
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HandleSetRegionVisibility ( IScene scene, string cmd ) : void |
Handles set region neighbor visibility.
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HandleShowMaturity ( IScene scene, string cmd ) : void |
Handles the show maturity command.
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HandleShowObjects ( IScene scene, string cmdparams ) : void |
Handles object info displays.
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HandleShowRegions ( IScene scene, string cmd ) : void |
Display the current scene (region) details.
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HandleShowUsers ( IScene scene, string cmd ) : void |
Handles the show users command.
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HandleTranslateScene ( IScene scene, string cmdparams ) : void |
Handles moving all scene objects.
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KickUserCommand ( IScene scene, string cmdparams ) : void |
Kicks users off the region
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RunCommand ( IScene scene, string cmdparams ) : void |
Runs commands issued by the server console from the operator
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SceneManager ( ) : System | ||
SetDebugPacketLevel ( IScene scene, int newDebug ) : void |
Set the debug packet level on the current scene. This level governs which packets are printed out to the console.
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SetDebugPacketName ( IScene scene, string name, bool remove ) : void |
Set the debug packet level on the current scene. This level governs which packets are printed out to the console.
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TimedCloseRegion ( IScene scene, bool killAgents ) : void |
protected CloseModules ( IScene scene ) : void | ||
scene | IScene | |
return | void |
public CloseRegion ( IScene scene, ShutdownType type, int delaySecs, bool killAgents ) : void | ||
scene | IScene | |
type | ShutdownType | Immediate or Delayed |
delaySecs | int | Delay seconds |
killAgents | bool | Kill any agents in the scene |
return | void |
public CreateRegion ( WhiteCore.Framework.SceneInfo.RegionInfo regionInfo ) : bool | ||
regionInfo | WhiteCore.Framework.SceneInfo.RegionInfo | Region info. |
return | bool |
protected Debug ( IScene scene, string args ) : void | ||
scene | IScene | |
args | string | |
return | void |
public FindCurrentRegionInfo ( ) : int>.Dictionary |
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return | int>.Dictionary |
protected HandleLoadOar ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
return | void |
protected HandleSaveOar ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
return | void |
public HandleStartupComplete ( List |
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data | List |
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return | void |
public Initialize ( ISimulationBase simBase ) : void | ||
simBase | ISimulationBase | |
return | void |
public PreStartup ( ISimulationBase simBase ) : void | ||
simBase | ISimulationBase | |
return | void |
public RegionAtLocationExists ( int regionX, int regionY ) : bool | ||
regionX | int | Region x. |
regionY | int | Region y. |
return | bool |
public RegionNameExists ( string regionName ) : bool | ||
regionName | string | Region name to check. |
return | bool |
public ReloadConfiguration ( IConfigSource config ) : void | ||
config | IConfigSource | |
return | void |
public RestartRegion ( IScene scene, bool killAgents ) : void | ||
scene | IScene | |
killAgents | bool | |
return | void |
public SetRegionPrompt ( string region ) : void | ||
region | string | |
return | void |
protected StartModules ( IScene scene ) : void | ||
scene | IScene | |
return | void |
public StartRegion ( ISimulationDataStore simData, WhiteCore.Framework.SceneInfo.RegionInfo regionInfo ) : void | ||
simData | ISimulationDataStore | |
regionInfo | WhiteCore.Framework.SceneInfo.RegionInfo | |
return | void |
public StartRegions ( bool &newRegion ) : void | ||
newRegion | bool | |
return | void |
protected ISimulationDataStore m_selectedDataService | ||
return | ISimulationDataStore |