Method | Description | |
---|---|---|
Initialize ( ) : bool | ||
InitializeShader ( string shaderName ) : bool | ||
RenderScene ( SharpDX.WPF.DrawEventArgs args ) : void | ||
RenderSystem ( |
||
Reset ( int w, int h ) : void |
Method | Description | |
---|---|---|
ApplySkinning ( ) : void | ||
InterleaveVerticesWithUVs ( System.Vector3 vertices ) : void | ||
PushShaders ( ) : void | ||
SetShaderParameters ( SharpDX.WPF.DrawEventArgs args ) : void | ||
ShutdownShader ( ) : void | ||
UpdateAnimation ( ) : void | ||
UpdateTexture ( ) : void | ||
UpdateVertexAndIndiceBuffers ( ) : void |
public InitializeShader ( string shaderName ) : bool | ||
shaderName | string | |
return | bool |
public RenderScene ( SharpDX.WPF.DrawEventArgs args ) : void | ||
args | SharpDX.WPF.DrawEventArgs | |
return | void |
public RenderSystem ( |
||
theCore | ||
return | System |