C# Class Universe.Services.LocalSimulationServiceConnector

Inheritance: IService
显示文件 Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
CloseAgent ( GridRegion destination, UUID agentID ) : bool
CreateAgent ( GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, CreateAgentResponse &response ) : bool
CreateObject ( GridRegion destination, ISceneEntity sog ) : bool
FailedToMoveAgentIntoNewRegion ( UUID AgentID, UUID RegionID ) : bool
FailedToTeleportAgent ( GridRegion destination, UUID failedRegionID, UUID agentID, string reason, bool isCrossing ) : bool
FinishedStartup ( ) : void
Initialize ( IConfigSource config, IRegistryCore registry ) : void
MakeChildAgent ( UUID AgentID, GridRegion oldRegion, GridRegion destination, bool isCrossing ) : bool
RetrieveAgent ( GridRegion destination, UUID agentID, bool agentIsLeaving, AgentData &agentData, AgentCircuitData &circuitData ) : bool
Start ( IConfigSource config, IRegistryCore registry ) : void
UpdateAgent ( GridRegion destination, AgentData agentData ) : bool
UpdateAgent ( GridRegion destination, AgentPosition agentData ) : bool

Private Methods

Method Description
GetScene ( UUID regionID ) : IScene
LocalSimulationServiceConnector_OnMessageReceived ( OSDMap message ) : OSDMap

Method Details

CloseAgent() public method

public CloseAgent ( GridRegion destination, UUID agentID ) : bool
destination Universe.Framework.Services.GridRegion
agentID UUID
return bool

CreateAgent() public method

public CreateAgent ( GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, CreateAgentResponse &response ) : bool
destination Universe.Framework.Services.GridRegion
aCircuit Universe.Framework.PresenceInfo.AgentCircuitData
teleportFlags uint
response Universe.Framework.Services.CreateAgentResponse
return bool

CreateObject() public method

public CreateObject ( GridRegion destination, ISceneEntity sog ) : bool
destination Universe.Framework.Services.GridRegion
sog ISceneEntity
return bool

FailedToMoveAgentIntoNewRegion() public method

public FailedToMoveAgentIntoNewRegion ( UUID AgentID, UUID RegionID ) : bool
AgentID UUID
RegionID UUID
return bool

FailedToTeleportAgent() public method

public FailedToTeleportAgent ( GridRegion destination, UUID failedRegionID, UUID agentID, string reason, bool isCrossing ) : bool
destination Universe.Framework.Services.GridRegion
failedRegionID UUID
agentID UUID
reason string
isCrossing bool
return bool

FinishedStartup() public method

public FinishedStartup ( ) : void
return void

Initialize() public method

public Initialize ( IConfigSource config, IRegistryCore registry ) : void
config IConfigSource
registry IRegistryCore
return void

MakeChildAgent() public method

public MakeChildAgent ( UUID AgentID, GridRegion oldRegion, GridRegion destination, bool isCrossing ) : bool
AgentID UUID
oldRegion Universe.Framework.Services.GridRegion
destination Universe.Framework.Services.GridRegion
isCrossing bool
return bool

RetrieveAgent() public method

public RetrieveAgent ( GridRegion destination, UUID agentID, bool agentIsLeaving, AgentData &agentData, AgentCircuitData &circuitData ) : bool
destination Universe.Framework.Services.GridRegion
agentID UUID
agentIsLeaving bool
agentData Universe.Framework.ClientInterfaces.AgentData
circuitData Universe.Framework.PresenceInfo.AgentCircuitData
return bool

Start() public method

public Start ( IConfigSource config, IRegistryCore registry ) : void
config IConfigSource
registry IRegistryCore
return void

UpdateAgent() public method

public UpdateAgent ( GridRegion destination, AgentData agentData ) : bool
destination Universe.Framework.Services.GridRegion
agentData Universe.Framework.ClientInterfaces.AgentData
return bool

UpdateAgent() public method

public UpdateAgent ( GridRegion destination, AgentPosition agentData ) : bool
destination Universe.Framework.Services.GridRegion
agentData Universe.Framework.ClientInterfaces.AgentPosition
return bool