Method | Description | |
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ResizeBitmap ( |
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Splat ( ITerrainChannel heightmap, UUID textureIDs, float startHeights, float heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain ) : |
Builds a composited terrain texture given the region texture and heightmap settings Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
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SplatSimple ( ITerrainChannel heightmap ) : |
public static ResizeBitmap ( |
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b | ||
nWidth | int | |
nHeight | int | |
return |
public static Splat ( ITerrainChannel heightmap, UUID textureIDs, float startHeights, float heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain ) : |
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heightmap | ITerrainChannel | Terrain heightmap |
textureIDs | UUID | |
startHeights | float | |
heightRanges | float | |
regionPosition | Vector3d | |
assetService | IAssetService | |
textureTerrain | bool | |
return |
public static SplatSimple ( ITerrainChannel heightmap ) : |
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heightmap | ITerrainChannel | |
return |