Property | Type | Description | |
---|---|---|---|
BeginGUI | void | ||
CheckOnGUI | void | ||
EndGUI | void | ||
EndGUIFromException | bool | ||
GUIToScreenRect | |||
GetBuiltinSkin | |||
GetDefaultSkin | |||
GetPermanentControlID | int | ||
INTERNAL_CALL_Internal_GetNextControlID2 | int | ||
Internal_ExitGUI | void | ||
Internal_GetBuiltinSkin | UnityEngine.Object | ||
Internal_GetDefaultSkin | |||
Internal_GetGUIDepth | int | ||
Internal_GetHotControl | int | ||
Internal_GetNextControlID2 | int | ||
Internal_GetPixelsPerPoint | float | ||
Internal_LoadSkin | System.Object | ||
Internal_SetHotControl | void | ||
SetDidGUIWindowsEatLastEvent | void | ||
SetSkin | void | ||
UpdateUndoName | void |
Method | Description | |
---|---|---|
ExitGUI ( ) : void | ||
GUIToScreenPoint ( Vector2 guiPoint ) : Vector2 | ||
GUIUtility ( ) | ||
GetControlID ( FocusType focus ) : int | ||
GetControlID ( FocusType focus, |
||
GetControlID ( |
||
GetControlID ( |
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GetControlID ( int hint, FocusType focus ) : int | ||
GetControlID ( int hint, FocusType focus, |
||
GetStateObject ( |
||
GetStateObject ( System t, int controlID ) : object | ||
QueryStateObject ( |
||
QueryStateObject ( System t, int controlID ) : object | ||
RotateAroundPivot ( float angle, Vector2 pivotPoint ) : void | ||
ScaleAroundPivot ( Vector2 scale, Vector2 pivotPoint ) : void | ||
ScreenToGUIPoint ( Vector2 screenPoint ) : Vector2 | ||
ScreenToGUIRect ( |
Method | Description | |
---|---|---|
BeginGUI ( int skinMode, int instanceID, int useGUILayout ) : void | ||
CheckOnGUI ( ) : void | ||
EndGUI ( int layoutType ) : void | ||
EndGUIFromException ( |
||
GUIToScreenRect ( |
||
GetBuiltinSkin ( int skin ) : |
||
GetDefaultSkin ( ) : |
||
GetPermanentControlID ( ) : int | ||
INTERNAL_CALL_Internal_GetNextControlID2 ( int hint, FocusType focusType, |
||
Internal_ExitGUI ( ) : void | ||
Internal_GetBuiltinSkin ( int skin ) : UnityEngine.Object | ||
Internal_GetDefaultSkin ( int skinMode ) : |
||
Internal_GetGUIDepth ( ) : int | ||
Internal_GetHotControl ( ) : int | ||
Internal_GetNextControlID2 ( int hint, FocusType focusType, |
||
Internal_GetPixelsPerPoint ( ) : float | ||
Internal_LoadSkin ( int skinNo, |
||
Internal_SetHotControl ( int value ) : void | ||
SetDidGUIWindowsEatLastEvent ( bool value ) : void | ||
SetSkin ( int skinMode ) : void | ||
UpdateUndoName ( ) : void |
public static GUIToScreenPoint ( Vector2 guiPoint ) : Vector2 | ||
guiPoint | Vector2 | |
return | Vector2 |
public static GetControlID ( FocusType focus ) : int | ||
focus | FocusType | |
return | int |
public static GetControlID ( FocusType focus, |
||
focus | FocusType | |
position | ||
return | int |
public static GetControlID ( |
||
contents | ||
focus | FocusType | |
return | int |
public static GetControlID ( |
||
contents | ||
focus | FocusType | |
position | ||
return | int |
public static GetControlID ( int hint, FocusType focus ) : int | ||
hint | int | |
focus | FocusType | |
return | int |
public static GetControlID ( int hint, FocusType focus, |
||
hint | int | |
focus | FocusType | |
position | ||
return | int |
public static GetStateObject ( |
||
t | ||
controlID | int | |
return | System.Object |
public static GetStateObject ( System t, int controlID ) : object | ||
t | System | |
controlID | int | |
return | object |
public static QueryStateObject ( |
||
t | ||
controlID | int | |
return | System.Object |
public static QueryStateObject ( System t, int controlID ) : object | ||
t | System | |
controlID | int | |
return | object |
public static RotateAroundPivot ( float angle, Vector2 pivotPoint ) : void | ||
angle | float | |
pivotPoint | Vector2 | |
return | void |
public static ScaleAroundPivot ( Vector2 scale, Vector2 pivotPoint ) : void | ||
scale | Vector2 | |
pivotPoint | Vector2 | |
return | void |
public static ScreenToGUIPoint ( Vector2 screenPoint ) : Vector2 | ||
screenPoint | Vector2 | |
return | Vector2 |
public static ScreenToGUIRect ( |
||
screenRect | ||
return |