Method |
Description |
|
AddNewShaderToCollection ( Shader shader, ShaderVariantCollection collection ) : bool |
|
|
ApplyMaterialPropertyBlockToMaterialProperty ( MaterialPropertyBlock propertyBlock, MaterialProperty materialProperty ) : void |
|
|
ApplyMaterialPropertyToMaterialPropertyBlock ( MaterialProperty materialProperty, int propertyMask, MaterialPropertyBlock propertyBlock ) : void |
|
|
ApplyProperty ( MaterialProperty prop, int propertyMask, string undoName ) : void |
|
|
CalculateFogStrippingFromCurrentScene ( ) : void |
|
|
CalculateLightmapStrippingFromCurrentScene ( ) : void |
|
|
ClearCurrentShaderVariantCollection ( ) : void |
|
|
CreateShaderAsset ( string source ) : Shader |
|
|
DoesIgnoreProjector ( Shader s ) : bool |
|
|
FetchCachedErrors ( Shader s ) : void |
|
|
GetAvailableShaderCompilerPlatforms ( ) : int |
|
|
GetComboCount ( Shader s, bool usedBySceneOnly ) : int |
|
|
GetComputeShaderErrorCount ( ComputeShader s ) : int |
|
|
GetComputeShaderErrors ( ComputeShader s ) : UnityEditor.ShaderError[] |
|
|
GetCurrentShaderVariantCollectionShaderCount ( ) : int |
|
|
GetCurrentShaderVariantCollectionVariantCount ( ) : int |
|
|
GetDependency ( Shader s, string name ) : string |
|
|
GetLOD ( Shader s ) : int |
|
|
GetMaterialProperties ( Object mats ) : UnityEditor.MaterialProperty[] |
|
|
GetMaterialProperty ( Object mats, int propertyIndex ) : MaterialProperty |
|
|
GetMaterialProperty ( Object mats, string name ) : MaterialProperty |
|
|
GetMaterialProperty_Index ( Object mats, int propertyIndex ) : MaterialProperty |
|
|
GetMaterialRawRenderQueue ( Material mat ) : int |
|
|
GetPropertyCount ( Shader s ) : int |
|
|
GetPropertyDescription ( Shader s, int propertyIdx ) : string |
|
|
GetPropertyName ( Shader s, int propertyIdx ) : string |
|
|
GetPropertyType ( Shader s, int propertyIdx ) : ShaderPropertyType |
|
|
GetRangeLimits ( Shader s, int propertyIdx, int defminmax ) : float |
|
|
GetRenderQueue ( Shader s ) : int |
|
|
GetShaderErrorCount ( Shader s ) : int |
|
|
GetShaderErrors ( Shader s ) : UnityEditor.ShaderError[] |
|
|
GetShaderPropertyAttributes ( Shader s, string name ) : string[] |
|
|
GetShaderVariantEntries ( Shader shader, ShaderVariantCollection skipAlreadyInCollection, int &types, string &keywords ) : void |
|
|
GetTexDim ( Shader s, int propertyIdx ) : TextureDimension |
|
|
GetTextureBindingIndex ( Shader s, int texturePropertyID ) : int |
|
|
HasFixedFunctionShaders ( Shader s ) : bool |
|
|
HasInstancing ( Shader s ) : bool |
|
|
HasShaderSnippets ( Shader s ) : bool |
|
|
HasShadowCasterPass ( Shader s ) : bool |
|
|
HasSurfaceShaders ( Shader s ) : bool |
|
|
HasTangentChannel ( Shader s ) : bool |
|
|
INTERNAL_get_rawScissorRect ( Rect &value ) : void |
|
|
INTERNAL_get_rawViewportRect ( Rect &value ) : void |
|
|
INTERNAL_set_rawScissorRect ( Rect &value ) : void |
|
|
INTERNAL_set_rawViewportRect ( Rect &value ) : void |
|
|
IsShaderPropertyHidden ( Shader s, int propertyIdx ) : bool |
|
|
MaterialsUseInstancingShader ( UnityEditor.SerializedProperty materialsArray ) : bool |
|
|
OpenCompiledComputeShader ( ComputeShader shader, bool allVariantsAndPlatforms ) : void |
|
|
OpenCompiledShader ( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants ) : void |
|
|
OpenGeneratedFixedFunctionShader ( Shader shader ) : void |
|
|
OpenParsedSurfaceShader ( Shader shader ) : void |
|
|
OpenShaderCombinations ( Shader shader, bool usedBySceneOnly ) : void |
|
|
OpenShaderSnippets ( Shader shader ) : void |
|
|
OpenSystemShaderIncludeError ( string includeName, int line ) : void |
|
|
RecreateGfxDevice ( ) : void |
|
|
RecreateSkinnedMeshResources ( ) : void |
|
|
ReloadAllShaders ( ) : void |
|
|
SaveCurrentShaderVariantCollection ( string path ) : void |
|
|
UpdateShaderAsset ( Shader shader, string source ) : void |
|
|