C# Class UnityEditor.AudioUtil

显示文件 Open project: randomize/VimConfig Class Usage Examples

Private Methods

Method Description
ClearWaveForm ( AudioClip clip ) : void
GetBitRate ( AudioClip clip ) : int
GetBitsPerSample ( AudioClip clip ) : int
GetChannelCount ( AudioClip clip ) : int
GetClipPosition ( AudioClip clip ) : float
GetClipSamplePosition ( AudioClip clip ) : int
GetCustomFilterChannelCount ( MonoBehaviour behaviour ) : int
GetCustomFilterMaxIn ( MonoBehaviour behaviour, int channel ) : float
GetCustomFilterMaxOut ( MonoBehaviour behaviour, int channel ) : float
GetCustomFilterProcessTime ( MonoBehaviour behaviour ) : int
GetDuration ( AudioClip clip ) : double
GetFMODCPUUsage ( ) : float
GetFMODMemoryAllocated ( ) : int
GetFrequency ( AudioClip clip ) : int
GetListenerPos ( ) : Vector3
GetLowpassCurve ( AudioLowPassFilter lowPassFilter ) : AnimationCurve
GetMusicChannelCount ( AudioClip clip ) : int
GetSampleCount ( AudioClip clip ) : int
GetSoundCompressionFormat ( AudioClip clip ) : AudioCompressionFormat
GetSoundSize ( AudioClip clip ) : int
GetSpatializerPluginNames ( ) : string[]
GetWaveForm ( AudioClip clip, AssetImporter importer, int channel, float width, float height ) : Texture2D
GetWaveFormFast ( AudioClip clip, int channel, int fromSample, int toSample, float width, float height ) : Texture2D
HasPreview ( AudioClip clip ) : bool
HaveAudioCallback ( MonoBehaviour behaviour ) : bool
IsClipPlaying ( AudioClip clip ) : bool
IsMovieAudio ( AudioClip clip ) : bool
IsTrackerFile ( AudioClip clip ) : bool
LoopClip ( AudioClip clip, bool on ) : void
PauseClip ( AudioClip clip ) : void
PlayClip ( AudioClip clip ) : void
PlayClip ( AudioClip clip, [ startSample, [ loop ) : void
PlayClip ( AudioClip clip, int startSample ) : void
ResumeClip ( AudioClip clip ) : void
SetClipSamplePosition ( AudioClip clip, int iSamplePosition ) : void
SetListenerTransform ( Transform t ) : void
StopAllClips ( ) : void
StopClip ( AudioClip clip ) : void
UpdateAudio ( ) : void