C# Class UnityEditor.AssetServer

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Method Description
AdminChangePassword ( string userName, string newPassword ) : void
AdminCreateDB ( string newProjectName ) : int
AdminCreateDB ( string newProjectName, [ copyFromProjectName ) : int
AdminCreateUser ( string userName, string userFullName, string userEmail, string userPassword ) : int
AdminDeleteDB ( string projectName ) : int
AdminDeleteUser ( string userName ) : int
AdminGetUsers ( string databaseName ) : UnityEditor.MaintUserRecord[]
AdminModifyUserInfo ( string databaseName, string userName, string fullName, string email ) : bool
AdminRefreshDatabases ( ) : UnityEditor.MaintDatabaseRecord[]
AdminSetCredentials ( string server, int port, string user, string password ) : void
AdminSetUserEnabled ( string databaseName, string userName, string fullName, string email, int enabled ) : bool
AssetIsBinaryByGUID ( string guid ) : bool
AssetIsDir ( string guid ) : bool
BuildExportPackageAssetListAssetsItems ( string guids, bool dependencies ) : UnityEditor.AssetsItem[]
CheckForServerUpdates ( ) : void
Clear ( ) : void
ClearAssetServerError ( ) : void
ClearCommitPersistentData ( ) : void
ClearRefreshCommit ( ) : void
ClearRefreshUpdate ( ) : void
CollectAllChildren ( string guid, string collection ) : string[]
CollectAllDependencies ( string selection ) : string[]
CollectDeepSelection ( ) : string[]
CollectSelection ( ) : string[]
CommitAbort ( ) : bool
CommitBegin ( string changeDescription, string candidates ) : bool
CommitComplete ( ) : bool
CommitGetUploadProgress ( ) : float
CommitStartUpload ( ) : bool
CompareFiles ( string guids, CompareInfo selection ) : bool
DoCommitOnNextTick ( string description, string guids ) : void
DoRecoverOnNextTick ( DeletedAsset assets ) : void
DoRefreshAssetsAndUpdateStatusOnNextTick ( ) : void
DoRefreshAssetsOnNextTick ( ) : void
DoRevertOnNextTick ( int changeset, string guid ) : void
DoUpdateOnNextTick ( bool forceShowConflictResolutions, string backendFunctionForConflictResolutions ) : void
DoUpdateStatusOnNextTick ( ) : void
DoUpdateWithoutConflictResolutionOnNextTick ( string guids ) : void
ExportPackage ( string guids, string fileName ) : void
GetAllRootGUIDs ( ) : string[]
GetAndRemoveString ( string strName ) : string
GetAssetPathName ( string guid ) : string
GetAssetServerError ( ) : string
GetCachesInitialized ( ) : int
GetChangeFlags ( string guid ) : ChangeFlags
GetChangedAssetsItems ( ) : UnityEditor.AssetsItem[]
GetCommitSelectionGUIDs ( ) : string[]
GetDatabaseName ( string server, string user, string password, string port, string projectName ) : string
GetDeletedItemPathAndName ( string guid ) : string
GetDownloadResolution ( string guid ) : DownloadResolution
GetHistory ( ) : UnityEditor.Changeset[]
GetHistory ( [ downToRevision ) : UnityEditor.Changeset[]
GetHistorySelected ( string guids ) : UnityEditor.Changeset[]
GetLastCommitMessage ( ) : string
GetLastControllerActionResult ( ) : int
GetLocalDeletedItems ( ) : UnityEditor.AssetsItem[]
GetNameConflictResolution ( string guid ) : NameConflictResolution
GetNewItems ( ) : UnityEditor.Changeset[]
GetParentGUID ( string itemGUID, int changeset ) : string
GetPathNameConflict ( string guid ) : string
GetProgressText ( ) : string
GetRefreshCommit ( ) : bool
GetRefreshUpdate ( ) : bool
GetRootGUID ( ) : string
GetServerDeletedItems ( ) : UnityEditor.DeletedAsset[]
GetServerItemChangeset ( string guid, int changeset ) : int
GetStatus ( Object asset ) : AssetStatus
GetStatusGUID ( string guidString ) : AssetStatus
GetString ( string strName ) : string
GetWorkingItemChangeset ( string guid ) : int
HasConnectionError ( ) : bool
HasDeletionConflict ( string guid ) : bool
Initialize ( string userName, string connectionString, int timeout ) : void
IsAssetAvailable ( string guid ) : int
IsAssetBinary ( string name ) : int
IsConstantGUID ( string guid ) : int
IsControllerBusy ( ) : int
IsGUIDValid ( string guid ) : int
IsItemDeleted ( string guid ) : bool
RecoverDeleted ( string assetGUID, int version, string name, string parentGUID ) : bool
RemoveMaintErrorsFromConsole ( ) : void
RevertVersion ( string assetGUID, int version ) : bool
SaveString ( string strName, string strValue ) : void
SetAfterActionFinishedCallback ( string className, string functionName ) : void
SetAssetServerError ( string error, bool isConnectionError ) : void
SetCommitSelectionGUIDs ( string guids ) : void
SetDownloadResolution ( string guid, DownloadResolution res ) : void
SetDownloadResolutionInt ( string guid, int res ) : void
SetLastCommitMessage ( string message ) : void
SetNameConflictResolution ( string guid, NameConflictResolution res ) : void
SetProjectName ( string name ) : void
SetSelectionFromGUID ( string guid ) : void
SetSelectionFromGUIDs ( string guids ) : void
SetStickyChangeset ( int changeset ) : void
ShowDialogOnNextTick ( string title, string text, string button1, string button2 ) : void
UnityGUID ( int a, int b, int c, int d ) : string
UpdateAbort ( ) : bool
UpdateComplete ( ) : bool
UpdateGetConflicts ( ) : string[]
UpdateGetDownloadProgress ( ) : float
UpdateSetResolutions ( string guids, DownloadResolution resolutions ) : bool
UpdateStartDownload ( ) : bool