Method | Description | |
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Angle ( |
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Angle ( |
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AngleRaw ( |
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AngleRaw ( |
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IsFacingRight ( float angle ) : bool | ||
LookAt2D ( this t, |
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LookAt2D ( this t, |
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SetForward2D ( this t, |
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ToNormalized ( float angle ) : float |
Returns an angle from 0...360
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public static Angle ( |
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a | ||
b | ||
return | float |
public static Angle ( |
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a | ||
b | ||
return | float |
public static AngleRaw ( |
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a | ||
b | ||
return | float |
public static AngleRaw ( |
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a | ||
b | ||
return | float |
public static IsFacingRight ( float angle ) : bool | ||
angle | float | |
return | bool |
public static LookAt2D ( this t, |
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t | this | |
other | ||
return | void |
public static LookAt2D ( this t, |
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t | this | |
other | ||
return | void |
public static SetForward2D ( this t, |
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t | this | |
forward | ||
return | void |
public static ToNormalized ( float angle ) : float | ||
angle | float | |
return | float |