Method | Description | |
---|---|---|
AnglerQuestReward ( float rareMultiplier, List |
||
Autoload ( string &name ) : bool | ||
CanBeHitByNPC ( NPC npc, int &cooldownSlot ) : bool | ||
CanBeHitByProjectile ( Projectile proj ) : bool | ||
CanHitNPC ( System.Item item, NPC target ) : bool? | ||
CanHitNPCWithProj ( Projectile proj, NPC target ) : bool? | ||
CanHitPvp ( System.Item item, Player target ) : bool | ||
CanHitPvpWithProj ( Projectile proj, Player target ) : bool | ||
CatchFish ( System.Item fishingRod, System.Item bait, int power, int liquidType, int poolSize, int worldLayer, int questFish, int &caughtType, bool &junk ) : void | ||
ConsumeAmmo ( System.Item weapon, System.Item ammo ) : bool | ||
CopyCustomBiomesTo ( Player other ) : void | ||
CustomBiomesMatch ( Player other ) : bool | ||
DrawEffects ( Terraria.ModLoader.PlayerDrawInfo drawInfo, float &r, float &g, float &b, float &a, bool &fullBright ) : void | ||
FrameEffects ( ) : void | ||
GetDyeTraderReward ( List |
||
GetFishingLevel ( System.Item fishingRod, System.Item bait, int &fishingLevel ) : void | ||
GetMapBackgroundImage ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
GetWeaponDamage ( System.Item item, int &damage ) : void | ||
GetWeaponKnockback ( System.Item item, float &knockback ) : void | ||
Hurt ( bool pvp, bool quiet, double damage, int hitDirection, bool crit ) : void | ||
Initialize ( ) : void | ||
Kill ( double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource ) : void | ||
Load ( TagCompound tag ) : void | ||
LoadLegacy ( |
||
MeleeEffects ( System.Item item, |
||
ModifyDrawHeadLayers ( List |
||
ModifyDrawInfo ( Terraria.ModLoader.PlayerDrawInfo &drawInfo ) : void | ||
ModifyDrawLayers ( List |
||
ModifyHitByNPC ( NPC npc, int &damage, bool &crit ) : void | ||
ModifyHitByProjectile ( Projectile proj, int &damage, bool &crit ) : void | ||
ModifyHitNPC ( System.Item item, NPC target, int &damage, float &knockback, bool &crit ) : void | ||
ModifyHitNPCWithProj ( Projectile proj, NPC target, int &damage, float &knockback, bool &crit, int &hitDirection ) : void | ||
ModifyHitPvp ( System.Item item, Player target, int &damage, bool &crit ) : void | ||
ModifyHitPvpWithProj ( Projectile proj, Player target, int &damage, bool &crit ) : void | ||
ModifyScreenPosition ( ) : void | ||
ModifyZoom ( float &zoom ) : void | ||
NaturalLifeRegen ( float ®en ) : void | ||
OnEnterWorld ( Player player ) : void | ||
OnHitAnything ( float x, float y, System.Entity victim ) : void | ||
OnHitByNPC ( NPC npc, int damage, bool crit ) : void | ||
OnHitByProjectile ( Projectile proj, int damage, bool crit ) : void | ||
OnHitNPC ( System.Item item, NPC target, int damage, float knockback, bool crit ) : void | ||
OnHitNPCWithProj ( Projectile proj, NPC target, int damage, float knockback, bool crit ) : void | ||
OnHitPvp ( System.Item item, Player target, int damage, bool crit ) : void | ||
OnHitPvpWithProj ( Projectile proj, Player target, int damage, bool crit ) : void | ||
PlayerConnect ( Player player ) : void | ||
PlayerDisconnect ( Player player ) : void | ||
PostHurt ( bool pvp, bool quiet, double damage, int hitDirection, bool crit ) : void | ||
PostItemCheck ( ) : void | ||
PostUpdate ( ) : void | ||
PostUpdateBuffs ( ) : void | ||
PostUpdateEquips ( ) : void | ||
PostUpdateMiscEffects ( ) : void | ||
PostUpdateRunSpeeds ( ) : void | ||
PreHurt ( bool pvp, bool quiet, int &damage, int &hitDirection, bool &crit, bool &customDamage, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
PreItemCheck ( ) : bool | ||
PreKill ( double damage, int hitDirection, bool pvp, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
PreSaveCustomData ( ) : void | ||
PreUpdate ( ) : void | ||
PreUpdateBuffs ( ) : void | ||
ProcessTriggers ( TriggersSet triggersSet ) : void | ||
ReceiveCustomBiomes ( |
||
ResetEffects ( ) : void | ||
Save ( ) : TagCompound | ||
SendClientChanges ( |
||
SendCustomBiomes ( |
||
SetControls ( ) : void | ||
SetupStartInventory ( IList |
||
Shoot ( System.Item item, Vector2 &position, float &speedX, float &speedY, int &type, int &damage, float &knockBack ) : bool | ||
SyncPlayer ( int toWho, int fromWho, bool newPlayer ) : void | ||
TypeEquals ( |
||
UpdateBadLifeRegen ( ) : void | ||
UpdateBiomeVisuals ( ) : void | ||
UpdateBiomes ( ) : void | ||
UpdateDead ( ) : void | ||
UpdateEquips ( bool &wallSpeedBuff, bool &tileSpeedBuff, bool &tileRangeBuff ) : void | ||
UpdateLifeRegen ( ) : void | ||
UpdateVanityAccessories ( ) : void | ||
clientClone ( |
Method | Description | |
---|---|---|
CreateFor ( Player newPlayer ) : |
public AnglerQuestReward ( float rareMultiplier, List |
||
rareMultiplier | float | |
rewardItems | List |
|
return | void |
public CanBeHitByNPC ( NPC npc, int &cooldownSlot ) : bool | ||
npc | NPC | |
cooldownSlot | int | |
return | bool |
public CanBeHitByProjectile ( Projectile proj ) : bool | ||
proj | Projectile | |
return | bool |
public CanHitNPC ( System.Item item, NPC target ) : bool? | ||
item | System.Item | |
target | NPC | |
return | bool? |
public CanHitNPCWithProj ( Projectile proj, NPC target ) : bool? | ||
proj | Projectile | |
target | NPC | |
return | bool? |
public CanHitPvp ( System.Item item, Player target ) : bool | ||
item | System.Item | |
target | Player | |
return | bool |
public CanHitPvpWithProj ( Projectile proj, Player target ) : bool | ||
proj | Projectile | |
target | Player | |
return | bool |
public CatchFish ( System.Item fishingRod, System.Item bait, int power, int liquidType, int poolSize, int worldLayer, int questFish, int &caughtType, bool &junk ) : void | ||
fishingRod | System.Item | |
bait | System.Item | |
power | int | |
liquidType | int | |
poolSize | int | |
worldLayer | int | |
questFish | int | |
caughtType | int | |
junk | bool | |
return | void |
public ConsumeAmmo ( System.Item weapon, System.Item ammo ) : bool | ||
weapon | System.Item | |
ammo | System.Item | |
return | bool |
public CopyCustomBiomesTo ( Player other ) : void | ||
other | Player | |
return | void |
public CustomBiomesMatch ( Player other ) : bool | ||
other | Player | |
return | bool |
public DrawEffects ( Terraria.ModLoader.PlayerDrawInfo drawInfo, float &r, float &g, float &b, float &a, bool &fullBright ) : void | ||
drawInfo | Terraria.ModLoader.PlayerDrawInfo | |
r | float | |
g | float | |
b | float | |
a | float | |
fullBright | bool | |
return | void |
public GetDyeTraderReward ( List |
||
rewardPool | List |
|
return | void |
public GetFishingLevel ( System.Item fishingRod, System.Item bait, int &fishingLevel ) : void | ||
fishingRod | System.Item | |
bait | System.Item | |
fishingLevel | int | |
return | void |
public GetMapBackgroundImage ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public GetWeaponDamage ( System.Item item, int &damage ) : void | ||
item | System.Item | |
damage | int | |
return | void |
public GetWeaponKnockback ( System.Item item, float &knockback ) : void | ||
item | System.Item | |
knockback | float | |
return | void |
public Hurt ( bool pvp, bool quiet, double damage, int hitDirection, bool crit ) : void | ||
pvp | bool | |
quiet | bool | |
damage | double | |
hitDirection | int | |
crit | bool | |
return | void |
public Kill ( double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource ) : void | ||
damage | double | |
hitDirection | int | |
pvp | bool | |
damageSource | PlayerDeathReason | |
return | void |
public LoadLegacy ( |
||
reader | ||
return | void |
public MeleeEffects ( System.Item item, |
||
item | System.Item | |
hitbox | ||
return | void |
public ModifyDrawHeadLayers ( List |
||
layers | List |
|
return | void |
public ModifyDrawInfo ( Terraria.ModLoader.PlayerDrawInfo &drawInfo ) : void | ||
drawInfo | Terraria.ModLoader.PlayerDrawInfo | |
return | void |
public ModifyDrawLayers ( List |
||
layers | List |
|
return | void |
public ModifyHitByNPC ( NPC npc, int &damage, bool &crit ) : void | ||
npc | NPC | |
damage | int | |
crit | bool | |
return | void |
public ModifyHitByProjectile ( Projectile proj, int &damage, bool &crit ) : void | ||
proj | Projectile | |
damage | int | |
crit | bool | |
return | void |
public ModifyHitNPC ( System.Item item, NPC target, int &damage, float &knockback, bool &crit ) : void | ||
item | System.Item | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public ModifyHitNPCWithProj ( Projectile proj, NPC target, int &damage, float &knockback, bool &crit, int &hitDirection ) : void | ||
proj | Projectile | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
hitDirection | int | |
return | void |
public ModifyHitPvp ( System.Item item, Player target, int &damage, bool &crit ) : void | ||
item | System.Item | |
target | Player | |
damage | int | |
crit | bool | |
return | void |
public ModifyHitPvpWithProj ( Projectile proj, Player target, int &damage, bool &crit ) : void | ||
proj | Projectile | |
target | Player | |
damage | int | |
crit | bool | |
return | void |
public NaturalLifeRegen ( float ®en ) : void | ||
regen | float | |
return | void |
public OnHitAnything ( float x, float y, System.Entity victim ) : void | ||
x | float | |
y | float | |
victim | System.Entity | |
return | void |
public OnHitByNPC ( NPC npc, int damage, bool crit ) : void | ||
npc | NPC | |
damage | int | |
crit | bool | |
return | void |
public OnHitByProjectile ( Projectile proj, int damage, bool crit ) : void | ||
proj | Projectile | |
damage | int | |
crit | bool | |
return | void |
public OnHitNPC ( System.Item item, NPC target, int damage, float knockback, bool crit ) : void | ||
item | System.Item | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public OnHitNPCWithProj ( Projectile proj, NPC target, int damage, float knockback, bool crit ) : void | ||
proj | Projectile | |
target | NPC | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public OnHitPvp ( System.Item item, Player target, int damage, bool crit ) : void | ||
item | System.Item | |
target | Player | |
damage | int | |
crit | bool | |
return | void |
public OnHitPvpWithProj ( Projectile proj, Player target, int damage, bool crit ) : void | ||
proj | Projectile | |
target | Player | |
damage | int | |
crit | bool | |
return | void |
public PlayerConnect ( Player player ) : void | ||
player | Player | |
return | void |
public PlayerDisconnect ( Player player ) : void | ||
player | Player | |
return | void |
public PostHurt ( bool pvp, bool quiet, double damage, int hitDirection, bool crit ) : void | ||
pvp | bool | |
quiet | bool | |
damage | double | |
hitDirection | int | |
crit | bool | |
return | void |
public PreHurt ( bool pvp, bool quiet, int &damage, int &hitDirection, bool &crit, bool &customDamage, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
pvp | bool | |
quiet | bool | |
damage | int | |
hitDirection | int | |
crit | bool | |
customDamage | bool | |
playSound | bool | |
genGore | bool | |
damageSource | PlayerDeathReason | |
return | bool |
public PreKill ( double damage, int hitDirection, bool pvp, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
damage | double | |
hitDirection | int | |
pvp | bool | |
playSound | bool | |
genGore | bool | |
damageSource | PlayerDeathReason | |
return | bool |
public ProcessTriggers ( TriggersSet triggersSet ) : void | ||
triggersSet | TriggersSet | |
return | void |
public ReceiveCustomBiomes ( |
||
reader | ||
return | void |
public SendClientChanges ( |
||
clientPlayer | ||
return | void |
public SendCustomBiomes ( |
||
writer | ||
return | void |
public SetupStartInventory ( IList |
||
items | IList |
|
return | void |
public Shoot ( System.Item item, Vector2 &position, float &speedX, float &speedY, int &type, int &damage, float &knockBack ) : bool | ||
item | System.Item | |
position | Vector2 | |
speedX | float | |
speedY | float | |
type | int | |
damage | int | |
knockBack | float | |
return | bool |
public SyncPlayer ( int toWho, int fromWho, bool newPlayer ) : void | ||
toWho | int | |
fromWho | int | |
newPlayer | bool | |
return | void |
public UpdateEquips ( bool &wallSpeedBuff, bool &tileSpeedBuff, bool &tileRangeBuff ) : void | ||
wallSpeedBuff | bool | |
tileSpeedBuff | bool | |
tileRangeBuff | bool | |
return | void |
public clientClone ( |
||
clientClone | ||
return | void |