Method | Description | |
---|---|---|
AddTooltip ( Item item, string tooltip ) : void | ||
AddTooltip2 ( Item item, string tooltip ) : void | ||
AltFunctionUse ( Item item, |
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AnglerChat ( bool turningInFish, bool anglerQuestFinished, int type, string &chat, string &catchLocation ) : void | ||
ArmorArmGlowMask ( int slot, |
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ArmorSetShadows ( |
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Autoload ( string &name ) : bool | ||
CanEquipAccessory ( Item item, |
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CanHitNPC ( Item item, |
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CanHitPvp ( Item item, |
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CanRightClick ( Item item ) : bool | ||
CanUseItem ( Item item, |
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CaughtFishStack ( int type, int &stack ) : void | ||
ConsumeAmmo ( Item item, |
||
ConsumeItem ( Item item, |
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DrawArmorColor ( EquipType type, int slot, |
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DrawBody ( int body ) : bool | ||
DrawHair ( int head, bool &drawHair, bool &drawAltHair ) : void | ||
DrawHands ( int body, bool &drawHands, bool &drawArms ) : void | ||
DrawHead ( int head ) : bool | ||
DrawLegs ( int legs, int shoes ) : bool | ||
ExtractinatorUse ( int extractType, int &resultType, int &resultStack ) : void | ||
GetAlpha ( Item item, Color lightColor ) : Color? | ||
GetWeaponDamage ( Item item, |
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GetWeaponKnockback ( Item item, |
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GrabRange ( Item item, |
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GrabStyle ( Item item, |
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HoldItem ( Item item, |
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HoldItemFrame ( Item item, |
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HoldStyle ( Item item, |
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HoldoutOffset ( int type ) : Vector2? | ||
HoldoutOrigin ( int type ) : Vector2? | ||
HorizontalWingSpeeds ( Item item, float &speed, float &acceleration ) : void | ||
IsAnglerQuestAvailable ( int type ) : bool | ||
IsArmorSet ( Item head, Item body, Item legs ) : string | ||
IsVanitySet ( int head, int body, int legs ) : string | ||
Load ( Item item, TagCompound tag ) : void | ||
LoadLegacy ( Item item, BinaryReader reader ) : void | ||
MeleeEffects ( Item item, |
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ModifyHitNPC ( Item item, |
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ModifyHitPvp ( Item item, |
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ModifyTooltips ( Item item, List |
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NeedsSaving ( Item item ) : bool | ||
NetReceive ( Item item, BinaryReader reader ) : void | ||
NetSend ( Item item, BinaryWriter writer ) : void | ||
OnCraft ( Item item, |
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OnHitNPC ( Item item, |
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OnHitPvp ( Item item, |
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OnPickup ( Item item, |
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OpenVanillaBag ( string context, |
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PostDrawInInventory ( Item item, |
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PostDrawInWorld ( Item item, |
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PostReforge ( Item item ) : void | ||
PostUpdate ( Item item ) : void | ||
PreDrawInInventory ( Item item, |
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PreDrawInWorld ( Item item, |
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PreOpenVanillaBag ( string context, |
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PreReforge ( Item item ) : void | ||
PreUpdateVanitySet ( |
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RightClick ( Item item, |
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Save ( Item item ) : TagCompound | ||
SetDefaults ( Item item ) : void | ||
SetMatch ( int armorSlot, int type, bool male, int &equipSlot, bool &robes ) : void | ||
Shoot ( Item item, |
||
Update ( Item item, float &gravity, float &maxFallSpeed ) : void | ||
UpdateAccessory ( Item item, |
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UpdateArmorSet ( |
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UpdateEquip ( Item item, |
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UpdateInventory ( Item item, |
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UpdateVanitySet ( |
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UseItem ( Item item, |
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UseItemFrame ( Item item, |
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UseItemHitbox ( Item item, |
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UseStyle ( Item item, |
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VerticalWingSpeeds ( Item item, float &ascentWhenFalling, float &ascentWhenRising, float &maxCanAscendMultiplier, float &maxAscentMultiplier, float &constantAscend ) : void | ||
WingUpdate ( int wings, |
public AddTooltip ( Item item, string tooltip ) : void | ||
item | Item | |
tooltip | string | |
return | void |
public AddTooltip2 ( Item item, string tooltip ) : void | ||
item | Item | |
tooltip | string | |
return | void |
public AltFunctionUse ( Item item, |
||
item | Item | |
player | ||
return | bool |
public AnglerChat ( bool turningInFish, bool anglerQuestFinished, int type, string &chat, string &catchLocation ) : void | ||
turningInFish | bool | |
anglerQuestFinished | bool | |
type | int | |
chat | string | |
catchLocation | string | |
return | void |
public ArmorArmGlowMask ( int slot, |
||
slot | int | |
drawPlayer | ||
shadow | float | |
glowMask | int | |
color | Color | |
return | void |
public ArmorSetShadows ( |
||
player | ||
set | string | |
return | void |
public CanEquipAccessory ( Item item, |
||
item | Item | |
player | ||
slot | int | |
return | bool |
public CanHitNPC ( Item item, |
||
item | Item | |
player | ||
target | Terraria.NPC | |
return | bool? |
public CanHitPvp ( Item item, |
||
item | Item | |
player | ||
target | ||
return | bool |
public CanUseItem ( Item item, |
||
item | Item | |
player | ||
return | bool |
public CaughtFishStack ( int type, int &stack ) : void | ||
type | int | |
stack | int | |
return | void |
public ConsumeAmmo ( Item item, |
||
item | Item | |
player | ||
return | bool |
public ConsumeItem ( Item item, |
||
item | Item | |
player | ||
return | bool |
public DrawArmorColor ( EquipType type, int slot, |
||
type | EquipType | |
slot | int | |
drawPlayer | ||
shadow | float | |
color | Color | |
glowMask | int | |
glowMaskColor | Color | |
return | void |
public DrawHair ( int head, bool &drawHair, bool &drawAltHair ) : void | ||
head | int | |
drawHair | bool | |
drawAltHair | bool | |
return | void |
public DrawHands ( int body, bool &drawHands, bool &drawArms ) : void | ||
body | int | |
drawHands | bool | |
drawArms | bool | |
return | void |
public DrawLegs ( int legs, int shoes ) : bool | ||
legs | int | |
shoes | int | |
return | bool |
public ExtractinatorUse ( int extractType, int &resultType, int &resultStack ) : void | ||
extractType | int | |
resultType | int | |
resultStack | int | |
return | void |
public GetAlpha ( Item item, Color lightColor ) : Color? | ||
item | Item | |
lightColor | Color | |
return | Color? |
public GetWeaponDamage ( Item item, |
||
item | Item | |
player | ||
damage | int | |
return | void |
public GetWeaponKnockback ( Item item, |
||
item | Item | |
player | ||
knockback | float | |
return | void |
public GrabRange ( Item item, |
||
item | Item | |
player | ||
grabRange | int | |
return | void |
public GrabStyle ( Item item, |
||
item | Item | |
player | ||
return | bool |
public HoldItem ( Item item, |
||
item | Item | |
player | ||
return | void |
public HoldItemFrame ( Item item, |
||
item | Item | |
player | ||
return | bool |
public HoldStyle ( Item item, |
||
item | Item | |
player | ||
return | void |
public HorizontalWingSpeeds ( Item item, float &speed, float &acceleration ) : void | ||
item | Item | |
speed | float | |
acceleration | float | |
return | void |
public IsAnglerQuestAvailable ( int type ) : bool | ||
type | int | |
return | bool |
public IsArmorSet ( Item head, Item body, Item legs ) : string | ||
head | Item | |
body | Item | |
legs | Item | |
return | string |
public IsVanitySet ( int head, int body, int legs ) : string | ||
head | int | |
body | int | |
legs | int | |
return | string |
public Load ( Item item, TagCompound tag ) : void | ||
item | Item | |
tag | TagCompound | |
return | void |
public LoadLegacy ( Item item, BinaryReader reader ) : void | ||
item | Item | |
reader | BinaryReader | |
return | void |
public MeleeEffects ( Item item, |
||
item | Item | |
player | ||
hitbox | ||
return | void |
public ModifyHitNPC ( Item item, |
||
item | Item | |
player | ||
target | Terraria.NPC | |
damage | int | |
knockBack | float | |
crit | bool | |
return | void |
public ModifyHitPvp ( Item item, |
||
item | Item | |
player | ||
target | ||
damage | int | |
crit | bool | |
return | void |
public ModifyTooltips ( Item item, List |
||
item | Item | |
tooltips | List |
|
return | void |
public NetReceive ( Item item, BinaryReader reader ) : void | ||
item | Item | |
reader | BinaryReader | |
return | void |
public NetSend ( Item item, BinaryWriter writer ) : void | ||
item | Item | |
writer | BinaryWriter | |
return | void |
public OnCraft ( Item item, |
||
item | Item | |
recipe | ||
return | void |
public OnHitNPC ( Item item, |
||
item | Item | |
player | ||
target | Terraria.NPC | |
damage | int | |
knockBack | float | |
crit | bool | |
return | void |
public OnHitPvp ( Item item, |
||
item | Item | |
player | ||
target | ||
damage | int | |
crit | bool | |
return | void |
public OnPickup ( Item item, |
||
item | Item | |
player | ||
return | bool |
public OpenVanillaBag ( string context, |
||
context | string | |
player | ||
arg | int | |
return | void |
public PostDrawInInventory ( Item item, |
||
item | Item | |
spriteBatch | ||
position | Vector2 | |
frame | ||
drawColor | Color | |
itemColor | Color | |
origin | Vector2 | |
scale | float | |
return | void |
public PostDrawInWorld ( Item item, |
||
item | Item | |
spriteBatch | ||
lightColor | Color | |
alphaColor | Color | |
rotation | float | |
scale | float | |
whoAmI | int | |
return | void |
public PreDrawInInventory ( Item item, |
||
item | Item | |
spriteBatch | ||
position | Vector2 | |
frame | ||
drawColor | Color | |
itemColor | Color | |
origin | Vector2 | |
scale | float | |
return | bool |
public PreDrawInWorld ( Item item, |
||
item | Item | |
spriteBatch | ||
lightColor | Color | |
alphaColor | Color | |
rotation | float | |
scale | float | |
whoAmI | int | |
return | bool |
public PreOpenVanillaBag ( string context, |
||
context | string | |
player | ||
arg | int | |
return | bool |
public PreUpdateVanitySet ( |
||
player | ||
set | string | |
return | void |
public RightClick ( Item item, |
||
item | Item | |
player | ||
return | void |
public SetMatch ( int armorSlot, int type, bool male, int &equipSlot, bool &robes ) : void | ||
armorSlot | int | |
type | int | |
male | bool | |
equipSlot | int | |
robes | bool | |
return | void |
public Shoot ( Item item, |
||
item | Item | |
player | ||
position | Vector2 | |
speedX | float | |
speedY | float | |
type | int | |
damage | int | |
knockBack | float | |
return | bool |
public Update ( Item item, float &gravity, float &maxFallSpeed ) : void | ||
item | Item | |
gravity | float | |
maxFallSpeed | float | |
return | void |
public UpdateAccessory ( Item item, |
||
item | Item | |
player | ||
hideVisual | bool | |
return | void |
public UpdateArmorSet ( |
||
player | ||
set | string | |
return | void |
public UpdateEquip ( Item item, |
||
item | Item | |
player | ||
return | void |
public UpdateInventory ( Item item, |
||
item | Item | |
player | ||
return | void |
public UpdateVanitySet ( |
||
player | ||
set | string | |
return | void |
public UseItem ( Item item, |
||
item | Item | |
player | ||
return | bool |
public UseItemFrame ( Item item, |
||
item | Item | |
player | ||
return | bool |
public UseItemHitbox ( Item item, |
||
item | Item | |
player | ||
hitbox | ||
noHitbox | bool | |
return | void |
public UseStyle ( Item item, |
||
item | Item | |
player | ||
return | void |
public VerticalWingSpeeds ( Item item, float &ascentWhenFalling, float &ascentWhenRising, float &maxCanAscendMultiplier, float &maxAscentMultiplier, float &constantAscend ) : void | ||
item | Item | |
ascentWhenFalling | float | |
ascentWhenRising | float | |
maxCanAscendMultiplier | float | |
maxAscentMultiplier | float | |
constantAscend | float | |
return | void |
public WingUpdate ( int wings, |
||
wings | int | |
player | ||
inUse | bool | |
return | void |