C# Class Terraria.ID.TileID.Sets

显示文件 Open project: EmuDevs/EDTerraria

Public Properties

Property Type Description
AllTiles bool[]
AvoidedByNPCs bool[]
BlocksStairs bool[]
BlocksStairsAbove bool[]
BreakableWhenPlacing bool[]
CanBeClearedDuringGeneration bool[]
ChecksForMerge bool[]
Corrupt bool[]
Crimson bool[]
Factory SetFactory
Falling bool[]
FramesOnKillWall bool[]
GeneralPlacementTiles bool[]
GrassSpecial bool[]
Hallow bool[]
HellSpecial bool[]
HousingWalls bool[]
Ices bool[]
IcesSlush bool[]
IcesSnow bool[]
InteractibleByNPCs bool[]
JungleSpecial bool[]
Leaves bool[]
Mud bool[]
NotReallySolid bool[]
Ore bool[]
Snow bool[]
TouchDamageHot int[]
TouchDamageOther int[]
TouchDamageSands int[]
TouchDamageVines int[]

Property Details

AllTiles public_oe static_oe property

public static bool[] AllTiles
return bool[]

AvoidedByNPCs public_oe static_oe property

public static bool[] AvoidedByNPCs
return bool[]

BlocksStairs public_oe static_oe property

public static bool[] BlocksStairs
return bool[]

BlocksStairsAbove public_oe static_oe property

public static bool[] BlocksStairsAbove
return bool[]

BreakableWhenPlacing public_oe static_oe property

public static bool[] BreakableWhenPlacing
return bool[]

CanBeClearedDuringGeneration public_oe static_oe property

public static bool[] CanBeClearedDuringGeneration
return bool[]

ChecksForMerge public_oe static_oe property

public static bool[] ChecksForMerge
return bool[]

Corrupt public_oe static_oe property

public static bool[] Corrupt
return bool[]

Crimson public_oe static_oe property

public static bool[] Crimson
return bool[]

Factory public_oe static_oe property

public static SetFactory Factory
return SetFactory

Falling public_oe static_oe property

public static bool[] Falling
return bool[]

FramesOnKillWall public_oe static_oe property

public static bool[] FramesOnKillWall
return bool[]

GeneralPlacementTiles public_oe static_oe property

public static bool[] GeneralPlacementTiles
return bool[]

GrassSpecial public_oe static_oe property

public static bool[] GrassSpecial
return bool[]

Hallow public_oe static_oe property

public static bool[] Hallow
return bool[]

HellSpecial public_oe static_oe property

public static bool[] HellSpecial
return bool[]

HousingWalls public_oe static_oe property

public static bool[] HousingWalls
return bool[]

Ices public_oe static_oe property

public static bool[] Ices
return bool[]

IcesSlush public_oe static_oe property

public static bool[] IcesSlush
return bool[]

IcesSnow public_oe static_oe property

public static bool[] IcesSnow
return bool[]

InteractibleByNPCs public_oe static_oe property

public static bool[] InteractibleByNPCs
return bool[]

JungleSpecial public_oe static_oe property

public static bool[] JungleSpecial
return bool[]

Leaves public_oe static_oe property

public static bool[] Leaves
return bool[]

Mud public_oe static_oe property

public static bool[] Mud
return bool[]

NotReallySolid public_oe static_oe property

public static bool[] NotReallySolid
return bool[]

Ore public_oe static_oe property

public static bool[] Ore
return bool[]

Snow public_oe static_oe property

public static bool[] Snow
return bool[]

TouchDamageHot public_oe static_oe property

public static int[] TouchDamageHot
return int[]

TouchDamageOther public_oe static_oe property

public static int[] TouchDamageOther
return int[]

TouchDamageSands public_oe static_oe property

public static int[] TouchDamageSands
return int[]

TouchDamageVines public_oe static_oe property

public static int[] TouchDamageVines
return int[]