Property | Type | Description | |
---|---|---|---|
AllTiles | bool[] | ||
AvoidedByNPCs | bool[] | ||
BlocksStairs | bool[] | ||
BlocksStairsAbove | bool[] | ||
BreakableWhenPlacing | bool[] | ||
CanBeClearedDuringGeneration | bool[] | ||
ChecksForMerge | bool[] | ||
Corrupt | bool[] | ||
Crimson | bool[] | ||
Factory | SetFactory | ||
Falling | bool[] | ||
FramesOnKillWall | bool[] | ||
GeneralPlacementTiles | bool[] | ||
GrassSpecial | bool[] | ||
Hallow | bool[] | ||
HellSpecial | bool[] | ||
HousingWalls | bool[] | ||
Ices | bool[] | ||
IcesSlush | bool[] | ||
IcesSnow | bool[] | ||
InteractibleByNPCs | bool[] | ||
JungleSpecial | bool[] | ||
Leaves | bool[] | ||
Mud | bool[] | ||
NotReallySolid | bool[] | ||
Ore | bool[] | ||
Snow | bool[] | ||
TouchDamageHot | int[] | ||
TouchDamageOther | int[] | ||
TouchDamageSands | int[] | ||
TouchDamageVines | int[] |
public static bool[] BreakableWhenPlacing | ||
return | bool[] |
public static bool[] CanBeClearedDuringGeneration | ||
return | bool[] |
public static bool[] GeneralPlacementTiles | ||
return | bool[] |
public static bool[] InteractibleByNPCs | ||
return | bool[] |