Method | Description | |
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Draw ( GraphicsDevice device ) : void | ||
MeshBatcher ( ) : System | ||
NextItem ( int vertexCount, int triangleCount ) : |
Returns a pooled MeshItem.
|
Method | Description | |
---|---|---|
EnsureCapacity ( int vertexCount, int triangleCount ) : void | ||
FlushVertexArray ( GraphicsDevice device, int vertexCount, int triangleCount ) : void |
public NextItem ( int vertexCount, int triangleCount ) : |
||
vertexCount | int | |
triangleCount | int | |
return |