Method | Description | |
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Intersects ( |
Intersection detection function Mostly derived from http://www.codeproject.com/Articles/15573/2D-Polygon-Collision-Detection
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Polygon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, Vector2 points = null, float rotation = 0f ) : System | ||
Raycast ( Vector2 rayStart, Vector2 rayDir ) : float |
Gets the parametric T value for the ray on start in direction dir, 0 if nothing Based on http://ncase.me/sight-and-light/
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Rotate ( float angle ) : void |
Method | Description | |
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RotatePoint ( Vector2 pivot, Vector2 point, float angle ) : Vector2 |
Method | Description | |
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IntervalDistance ( float minA, float maxA, float minB, float maxB ) : float | ||
ProjectRectangle ( Vector2 axis, |
public Intersects ( |
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other | The other Body to check intersection with | |
return | Vector2 |
public Polygon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, Vector2 points = null, float rotation = 0f ) : System | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
size | Vector2 | |
points | Vector2 | |
rotation | float | |
return | System |
public Raycast ( Vector2 rayStart, Vector2 rayDir ) : float | ||
rayStart | Vector2 | |
rayDir | Vector2 | |
return | float |
protected RotatePoint ( Vector2 pivot, Vector2 point, float angle ) : Vector2 | ||
pivot | Vector2 | |
point | Vector2 | |
angle | float | |
return | Vector2 |