Property | Type | Description | |
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BgImageAnimationDone | void | ||
CreateBtn | |||
LoadCharacters | void | ||
LoadMaps | void | ||
LoadText | void | ||
OnBackPress | void | ||
OnCursorClick | void | ||
OnCursorCollision | void | ||
OnCursorSeparation | void | ||
OnStartPress | void | ||
hoverCharacter | void | ||
hoverOutCharacter | void |
Method | Description | |
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Deactivate ( ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
MenuController ( |
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MenuController ( |
Constructor is used when game play is over and GamePlayController creates the menu controller agian
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OnNext ( GameStateManager value ) : void | ||
Unload ( ) : void | ||
Update ( |
Method | Description | |
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BgImageAnimationDone ( |
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CreateBtn ( int x, int y, int width, int height, string btnName ) : |
Creates a collision box that works as a button
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LoadCharacters ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
LoadMaps ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
LoadText ( ) : void |
Loads all the textboxes on the menu
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OnBackPress ( int playerIndex ) : void | ||
OnCursorClick ( int playerIndex, object targetData, |
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OnCursorCollision ( int playerIndex, object targetData, |
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OnCursorSeparation ( int playerIndex, object targetData, |
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OnStartPress ( int playerIndex ) : void | ||
hoverCharacter ( int playerIndex, int characterIndex ) : void |
Show the character at bottom of screen when cursor hovers a characterThumb
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hoverOutCharacter ( int playerIndex, int characterIndex ) : void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public MenuController ( |
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screen | ||
return | System |
public MenuController ( |
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screen | ||
gameStats | List |
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return | System |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
return | void |
public Update ( |
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gameTime | ||
return | void |