Method | Description | |
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SteamGUI ( ) : System |
Initializes a new Steam GUI.
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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FriendListSelectedIndexChanged ( object sender, EventArgs e ) : void |
FriendList SelectedIndexChanged handler, verifies valid selection and that selected friend is online. If validation is successful, the send button is enabled, otherwise it is disabled.
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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MinecraftDataValid ( ) : bool | ||
SendButtonClick ( object sender, EventArgs e ) : void |
SendButton click handler. Sends a message to currently selected Steam friend with Minecraft server info.
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SetNewData ( string name, string status, int count, int onlineCount, IEnumerable |
Updates the friend list with new data. The name of the currently logged in user might change frequently, that's why it needs to be refreshed. |
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SteamClose ( ) : void |
Handler for SteamClose event.
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SteamGuiFormClosed ( object sender, FormClosedEventArgs e ) : void |
SteamGUI FormClosed handler, logs to logger that form has closed.
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SteamGuiFormClosing ( object sender, FormClosingEventArgs e ) : void |
SteamGUI FormClosing handler, unregisters all registered events.
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UpdateData ( SteamFriendsEventArgs e ) : void |
Update the friend list with new data. This method is used as event handler, normal updating should be done with the SetNewData method. |
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UpdateMinecraftdata ( SteamMinecraftDataEventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |