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compileFields ( Type shader, StreamWriter stream, StreamWriter vsStream, StreamWriter psStream, StreamWriter reflectionStream ) : void |
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compileLibrary ( string dllFileName, bool compileMaterial, bool compileMetroShaders, bool compileSilverlightShaders ) : string |
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compileMaterialFiles ( string shaderLibName, Type shader ) : string |
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compileShader ( Type shader, Stream stream, Stream vsStream, Stream psStream, Stream reflectionStream ) : void |
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convertToBasicType ( Type type, CompilerOutputs outputType, bool convertVectorTypes ) : string |
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convertToBasicType ( Type type, bool convertVectorTypes ) : string |
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convertToBasicType ( string type, CompilerOutputs outputType, bool convertVectorTypes ) : string |
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convertToBasicType ( string type, bool convertVectorTypes ) : string |
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createConstantArrayType ( FieldUsage usage, FieldInfo field, string methodValue, string globalFieldFormat, string fieldFormat, string constantType, string &constantTypeProperties, string &applyGlobalMethodBody, string &applyInstanceMethodBody, string &applyInstancingMethodBody ) : void |
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createConstantType ( FieldUsage usage, FieldInfo field, string methodValue, string globalFieldFormat, string fieldFormat, string constantType, string &constantTypeProperties, string &applyGlobalMethodBody, string &applyInstanceMethodBody, string &applyInstancingMethodBody ) : void |
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formatCode ( byte code ) : string |
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getBaseCompilerOutput ( ) : BaseCompilerOutputs |
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getBaseCompilerOutput ( CompilerOutputs outputType ) : BaseCompilerOutputs |
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getCompilerIfBlockNames ( ) : string[] |
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getGLVSInputFieldName ( FieldInfo field ) : string |
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getRegisterySize ( FieldInfo field ) : int |
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processNormalFields ( StreamWriter stream, List normalFields, BaseCompilerOutputs baseType ) : void |
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writeReflectionFile ( StreamWriter reflectionStream, List normalFields, int &variableByteOffset, int &resourceIndex, bool vsConstansts ) : void |
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