Property | Type | Description | |
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mGamesSelected | List |
Method | Description | |
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gameForm ( ) : System |
Form constructor Sets placeholder text
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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CheckInput ( string input ) : string |
Checks if the input value is a steam url, or can be formatted as one
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LoadAvailableGames ( ) : void |
Loads all games from available games list into listboxes
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RefreshLists ( ) : void |
Sorts the global lists by name and adds them to the listboxes
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SendMessage ( |
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ShowLoading ( bool show ) : void |
Shows/Hides the loading animation
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backgroundWorker_DoWork ( object sender, |
Bwg main worker Fetches game list from steam profile
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backgroundWorker_RunWorkerCompleted ( object sender, |
Bwg completed Adds all the games fetched to the listbox
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gameForm_FormClosing ( object sender, |
Closing event Since we want to be able to access the game list after user closes form we'll just hide it instead, and then close it from mainForm when we're done
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gameList_SelectedIndexChanged ( object sender, |
Adds the selected game to selected games and removes it from games
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lvlExampleInput_Click ( object sender, |
Input example click Shows several ways to input acceptable data
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lvlExampleInput_MouseEnter ( object sender, |
Highlight when mouse over
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lvlExampleInput_MouseLeave ( object sender, |
De-highlight when mouse over
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selectedList_SelectedIndexChanged ( object sender, |
Re-adds the selected game to games and removes it from selected games Just reverse of the above function
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txtProfile_KeyDown ( object sender, |
txtProfile keydown If input is valid it will start the background worker and try to fetch the games
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txtSearch_TextChanged ( object sender, |
Just refresh each time user types and it will filter games in RefreshLists function
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |