Method | Description | |
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FragShader ( Polynomial poly, ShadingType type, AAQuality aa, bool hardcodePoly, int iterations, float threshold ) : String |
Gets the fragment shader.
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VertShader ( ) : String |
Gets the fullscreen vertex shader.
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Method | Description | |
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FragArithmetic ( ) : String | ||
FragColorize ( ShadingType type ) : String | ||
FragIterate ( int iterations, float threshold ) : String | ||
FragMainSampler ( AAQuality aa ) : String | ||
FragPolyRoots ( Polynomial poly, String name, bool hardcode = true ) : String | ||
FragShade ( int iterations ) : String | ||
WriteToFile ( String path, String shader ) : void |
public static FragShader ( Polynomial poly, ShadingType type, AAQuality aa, bool hardcodePoly, int iterations, float threshold ) : String | ||
poly | Polynomial | |
type | ShadingType | |
aa | AAQuality | |
hardcodePoly | bool | |
iterations | int | |
threshold | float | |
return | String |