Method | Description | |
---|---|---|
AddPassiveSkillEXP ( |
Add EXP to a Passive Skill of a player
|
|
AddPassiveStatus ( |
Add a passive status to a Actor
|
|
AddPassiveStatus ( |
Add a passive status to a Actor
|
|
AddPassiveStatus ( |
Add a passive status to a Actor
|
|
AddSkillEXP ( |
Add EXP to a skill of a player
|
|
AddStatusIcon ( |
Add a Status Icon to an actor
|
|
ApplyAddition ( |
Apply a addition to an actor
|
|
CalcBattleStatus ( |
Calculte the battlestatus of an actor
|
|
CalcCrit ( |
Calculate the Attack result of a attack(miss,normal,critical)
|
|
CalcDamage ( |
Damage calculation for skills not defined in skill table
|
|
CalcHPSP ( |
||
CastPassivSkill ( |
||
CastSkill ( |
||
CheckSkillSP ( |
Check if the player has enough sp to cast skill, and decrease SP by the required amount
|
|
EquiptLoseDurabilityOnDeath ( |
||
GainLP ( |
Increases Players LP by 1 point
|
|
GainLP ( |
Increase Players LP
|
|
GetPCATK ( |
||
GetSkillAtkBonus ( SkillIDs id ) : int | ||
GetSkillMAtkBonus ( SkillIDs id ) : int | ||
GetSkillRAtkBonus ( SkillIDs id ) : int | ||
IsCritical ( |
||
MagicalAttack ( |
||
PhysicalAttack ( |
||
RemoveAddition ( |
||
RemoveAddition ( |
||
RemoveStatusIcon ( |
Remove a status icon of a actor
|
|
SendAddSkill ( |
Add a skill to Skill List
|
|
SendAllStatusIcons ( |
Send all status icons of a Actor to player
|
|
SendDeleteSkill ( |
Delete a skill from Skill list
|
|
SendDeleteSpecial ( |
Delete a skill from Special skill list
|
|
SetSkillFailed ( |
Set the skill argument to "Skill casting failed"
|
|
SkillAddSpecial ( |
Learn a skill
|
|
SkillResetOnJobChange ( |
Reset skills of a PC on job change. Move all skills into Inactive Skill table and get all skills in inactive skill table for current job
|
|
WeaponLoseDura ( |
Decrease the Durability of the active weapon of a player
|
Method | Description | |
---|---|---|
CalcAtk ( |
||
CalcAtkNPC ( |
||
CalcAtkPC ( |
||
CalcFlee ( |
||
CalcFleeNPC ( |
||
CalcFleePC ( |
||
CalcHit ( |
||
CalcHitNPC ( |
||
CalcHitPC ( |
||
CalcMAtk ( |
||
CalcMAtkNPC ( |
||
CalcMAtkPC ( |
||
CalcRAtkPC ( |
||
CheckSkill ( |
||
EquiptLoseDurability ( |
||
GetJobHPBonus ( JobType job ) : short | ||
GetJobSPBonus ( JobType job ) : ushort | ||
LoseDura ( |
||
LoseDura ( |
||
PCPotionHeal ( |
||
SkillAttack ( |
public static AddPassiveSkillEXP ( |
||
pc | Player | |
StatusName | string | Status Name |
skillbaseID | uint | BaseID of a certain skill |
exp | uint | Maximum of exp to add |
return | void |
public static AddPassiveStatus ( |
||
pc | Actor | |
StatusName | string | Name of the Status |
WeaponType | byte | Weapon type |
Status | PassiveSkillStatus | Status instance |
callback | PassiveSkillStatus | Delegate to a callback function |
DeactFunc | PassiveSkillStatus | Delegate to a deactivation function |
return | PassiveStatusAddResult |
public static AddPassiveStatus ( |
||
pc | Actor | |
StatusName | string | Name of the Status |
WeaponType | byte | Weapon type |
Status | Tasks | Status instance |
return | PassiveStatusAddResult |
public static AddPassiveStatus ( |
||
pc | Player | |
StatusName | string | Name of the Status |
WeaponType | byte | Weapon type |
Status | Tasks | Status instance |
DeactFunc | Tasks | Delegate to a deactivation function |
return | PassiveStatusAddResult |
public static AddSkillEXP ( |
||
pc | Player | |
skillid | uint | Skill ID |
exp | uint | Maximum of exp to add |
return | void |
public static AddStatusIcon ( |
||
actor | ||
skillid | uint | |
time | uint | |
return | void |
public static ApplyAddition ( |
||
actor | Actor which the addition should be applied to | |
addition | Addition | Addition to be applied |
return | void |
public static CalcBattleStatus ( |
||
actor | ||
return | void |
public static CalcCrit ( |
||
sActor | Source Actor | |
dActor | Target Actor | |
args | Argument contains skill infomation | |
type | Skills | Attack type |
return | Map.SkillArgs.AttackResult |
public static CalcDamage ( |
||
sActor | ||
dActor | ||
args | ||
return | uint |
public static CalcHPSP ( |
||
pc | ||
return | void |
public static CastPassivSkill ( |
||
pc | ||
return | void |
public static CastSkill ( |
||
sActor | ||
dActor | ||
args | ||
return | void |
public static CheckSkillSP ( |
||
pc | Player | |
skillid | SkillIDs | Skill ID |
return | bool |
public static EquiptLoseDurabilityOnDeath ( |
||
pc | ||
return | void |
public static GainLP ( |
||
pc | Player | |
skillID | SkillIDs | ID of the skill that caused the increasement of LP |
return | void |
public static GainLP ( |
||
pc | Player | |
skillID | SkillIDs | ID of the skill that caused the increasement of LP |
point | byte | Amount |
return | void |
public static GetPCATK ( |
||
pc | ||
min | int | |
max | int | |
return | void |
public static GetSkillAtkBonus ( SkillIDs id ) : int | ||
id | SkillIDs | |
return | int |
public static GetSkillMAtkBonus ( SkillIDs id ) : int | ||
id | SkillIDs | |
return | int |
public static GetSkillRAtkBonus ( SkillIDs id ) : int | ||
id | SkillIDs | |
return | int |
public static IsCritical ( |
||
sActor | ||
dActor | ||
args | ||
return | Map.SkillArgs.AttackResult |
public static MagicalAttack ( |
||
sActor | ||
dActor | ||
damage | uint | |
element | AttackElements | |
args | ||
return | uint |
public static PhysicalAttack ( |
||
sActor | ||
dActor | ||
damage | uint | |
element | AttackElements | |
args | ||
return | uint |
public static RemoveAddition ( |
||
actor | ||
addition | Addition | |
return | void |
public static RemoveAddition ( |
||
actor | ||
addition | Addition | |
removeOnly | bool | |
return | void |
public static RemoveStatusIcon ( |
||
actor | Actor | |
skillid | uint | Icon to be removed |
return | void |
public static SendAddSkill ( |
||
pc | Player | |
skillid | uint | Skill to be added |
slot | byte | Slot |
return | void |
public static SendAllStatusIcons ( |
||
pc | Player | |
actor | Actor | |
return | void |
public static SendDeleteSkill ( |
||
pc | Player | |
skillid | uint | Skill to be removed |
return | void |
public static SendDeleteSpecial ( |
||
pc | Player | |
skillid | uint | Skill to be removed |
return | void |
public static SetSkillFailed ( |
||
arg | ||
return | void |
public static SkillAddSpecial ( |
||
sActor | Player | |
skillid | uint | Skill to be learned |
return | SkillAddResault |
public static SkillResetOnJobChange ( |
||
pc | target PC | |
return | void |
public static WeaponLoseDura ( |
||
pc | Player | |
amount | ushort | Amount of durability to lose |
return | void |