Method | Description | |
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FindInstance ( string name ) : PlaceObject | ||
Sprite ( |
Initializes a new instance of a sprite by cloning another timeline.
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Sprite ( uint frameCount, SWF root ) : System.Collections.Generic |
Initializes a new instance of a sprite and empty timeline.
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SpriteProc ( SpriteProcessor sp ) : void |
Calls a delegate method on each descendant sprite in this sprite.
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ToString ( ) : string |
Renders the sprite as a string. Used only in test/debug console output.
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ToStringModelView ( int nest, |
Unit test method present in the debug build. Renders the object as text that can be written to a diffable output file.
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Method | Description | |
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PopulateCharacterRefList ( ListSet |
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RemapFonts ( SWF incoming, SWF root ) : void |
This will alter the incoming SWF's font references. Any new fonts will be left untouched. Any fonts that exist in root already will have their glyphs imported into the root SWF's fonts and references will re-point to the now possibly larger font. Any fonts that exist only in incoming will be left alone since importing the SWF as a movieclip will automatically make those fonts part of root.
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public FindInstance ( string name ) : PlaceObject | ||
name | string | |
return | PlaceObject |
public Sprite ( |
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srcTimeline | The timeline to clone. | |
root | SWF | |
className | string | If the cloned timeline is a SWF, then /// you should pass in a class name here. The MainTimeline class /// will be renamed in here to this new name. |
return | System.Collections.Generic |
public Sprite ( uint frameCount, SWF root ) : System.Collections.Generic | ||
frameCount | uint | The initial number of empty frames on /// the timeline. |
root | SWF | |
return | System.Collections.Generic |
public SpriteProc ( SpriteProcessor sp ) : void | ||
sp | SpriteProcessor | |
return | void |
public ToStringModelView ( int nest, |
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nest | int | The current nest level in our output |
sb | The buffer that is accumulating output. | |
oneLiner | bool | |
return | void |