Property | Type | Description | |
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m_inMenuButton | bool |
Property | Type | Description | |
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HandlePaint | void | ||
InitializeComponent | void | ||
OkToMove | bool | ||
SliceTreeNode_KeyDown | void | ||
SliceTreeNode_KeyPress | void | ||
TestDropEffects |
Method | Description | |
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CheckDisposed ( ) : void |
Check to see if the object has been disposed. All public Properties and Methods should call this before doing anything else.
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HandleSizeChanged ( object sender, |
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SliceTreeNode ( Slice slice ) : System |
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ToggleExpansion ( int iSlice ) : void |
Toggle the expansion state of the slice at iSlice. May presume it is already in existence. (If it is in the collapsedEmpty or fixed states, do nothing.)
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ToggleExpansionAndScroll ( int iSlice ) : void |
Toggle the expansion state of the slice at iSlice. May presume it is already in existence. Todo: attempt to scroll so new children are visible
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnDoubleClick ( |
Double-click causes expand/contract wherever it is.
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OnDragDrop ( |
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OnDragEnter ( |
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OnMouseDown ( MouseEventArgs meArgs ) : void |
Preliminary version of mouse down handles expansion and contraction. Todo: - Scroll appropriately to show as much as possible of what was expanded. - drag and drop effects. - double-click on label also toggles expansion.
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ProcessDialogChar ( char charCode ) : bool |
Activate menu only if Alt key is being pressed. See FWNX-1353. TODO: Getting here without the Alt key may be considered a Mono bug. |
Method | Description | |
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HandlePaint ( object sender, PaintEventArgs pea ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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OkToMove ( int hvoDstOwner, int flidDst, int ihvoDstStart, |
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SliceTreeNode_KeyDown ( object sender, System e ) : void | ||
SliceTreeNode_KeyPress ( object sender, System e ) : void | ||
TestDropEffects ( |
Test whether we can drop the information indicated by the drgevent onto this. Currently this is possible if 1. The drag event's data is an ObjectDragInfo 2. It is valid for those objects to be moved to a position just after the object of which the destination slice is a part, in the lowest level sequence of which it is a part. drgevent.Effect is set to Move or None to indicate the result. If successful, returns an ObjectDragInfo and the place to put the new objects. (Note: the ihvoDstStart returned is meaningless if the property is a collection.) Move is valid under the following conditions: 1. Must not violate signature. Signature is checked if destination property is different from source. 2. Must not create circularity of ownership. This is checked if destination object is different from source. 3. Must result in actual movement. This is checked if destination and source object and flid are the same. This case always fails if the property is a collection, also if it is a sequence and nothing would change.
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public HandleSizeChanged ( object sender, |
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sender | object | |
ea | ||
return | void |
protected OnDoubleClick ( |
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e | ||
return | void |
protected OnDragDrop ( |
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drgevent | ||
return | void |
protected OnDragEnter ( |
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drgevent | ||
return | void |
protected OnMouseDown ( MouseEventArgs meArgs ) : void | ||
meArgs | MouseEventArgs | |
return | void |
protected ProcessDialogChar ( char charCode ) : bool | ||
charCode | char | |
return | bool |
public SliceTreeNode ( Slice slice ) : System | ||
slice | Slice | |
return | System |
public ToggleExpansionAndScroll ( int iSlice ) : void | ||
iSlice | int | |
return | void |