Method | Description | |
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SetCalibers ( Datatype calibers ) : void |
Sets the caliber units displayed on the details tab.
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SetImages ( string imagePaths ) : void |
Change the image names to those provided.
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Unified ( Controller uic ) : System |
Construct an instance of the form
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Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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AddHole_Click ( object sender, EventArgs e ) : void | ||
Clear_Click ( object sender, EventArgs e ) : void | ||
CommitData ( ) : void |
Give the updated details to the UIController to pass to the master. This will not cause the information to be saved to the database, but most be done before doing so.
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EraseFields ( ) : void | ||
HighlightInvalidImages ( ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LoadImages ( object sender, EventArgs e ) : void | ||
OpenSettings ( object sender, EventArgs e ) : void | ||
Perpendicular_Click ( object sender, EventArgs e ) : void | ||
PopulateFields ( Datatype imageData ) : void | ||
RemoveHole_Click ( object sender, EventArgs e ) : void | ||
Reset_Click ( object sender, EventArgs e ) : void | ||
SelectFolder ( object sender, EventArgs e ) : void | ||
SelectSingleImage ( object sender, EventArgs e ) : void | ||
SetEnabled ( bool state ) : void | ||
SetEnabled ( bool main, bool tabby ) : void | ||
SetEventHandlers ( ) : void | ||
UpdateWeapons ( List |
Change the weapon list to the one provided.
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ValidateScale ( ) : bool | ||
ammo_CaliberUnit_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
ammo_Caliber_TextChanged ( object sender, EventArgs e ) : void | ||
ammo_Caliber_Validate ( object sender, EventArgs e ) : void | ||
ammo_LotNumber_TextChanged ( object sender, EventArgs e ) : void | ||
ammo_Notes_TextChanged ( object sender, EventArgs e ) : void | ||
ammo_ProjectileMass_TextChanged ( object sender, EventArgs e ) : void | ||
ammo_ProjectileMass_Validate ( object sender, EventArgs e ) : void | ||
button_FindHoles_Click ( object sender, EventArgs e ) : void | ||
button_GenerateReport_Click ( object sender, EventArgs e ) : void | ||
button_SaveAll_Click ( object sender, EventArgs e ) : void | ||
button_Save_Click ( object sender, EventArgs e ) : void | ||
clearFields_Click ( object sender, EventArgs e ) : void | ||
general_Date_ValueChanged ( object sender, EventArgs e ) : void | ||
general_ShooterFirst_TextChanged ( object sender, EventArgs e ) : void | ||
general_ShooterLast_TextChanged ( object sender, EventArgs e ) : void | ||
general_ShotsFired_TextChanged ( object sender, EventArgs e ) : void | ||
general_ShotsFired_Validate ( object sender, EventArgs e ) : void | ||
holeCount_Changed ( object sender, EventArgs e ) : void | ||
imageSelect_SelectionChange ( object sender, ListViewItemSelectionChangedEventArgs e ) : void | ||
menu_About_Click ( object sender, EventArgs e ) : void | ||
range_Place_TextChanged ( object sender, EventArgs e ) : void | ||
range_TargetDistanceUnits_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
range_TargetDistance_TextChanged ( object sender, EventArgs e ) : void | ||
range_TargetDistance_Validate ( object sender, EventArgs e ) : void | ||
range_Temperature_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
resetFields_Click ( object sender, EventArgs e ) : void | ||
tabs_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
text_Height_Validate ( object sender, EventArgs e ) : void | ||
text_Width_Validate ( object sender, EventArgs e ) : void | ||
weapon_Nomenclature_SelectedIndexChanged ( object sender, EventArgs e ) : void | ||
weapon_Notes_TextChanged ( object sender, EventArgs e ) : void | ||
weapon_SerialNumber_TextChanged ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public SetCalibers ( Datatype calibers ) : void | ||
calibers | Datatype | The caliber units to display. |
return | void |
public SetImages ( string imagePaths ) : void | ||
imagePaths | string | Names for new images to display |
return | void |
public Unified ( Controller uic ) : System | ||
uic | Controller | The creating UIController |
return | System |