C# Class SANTA.UI.Unified

显示文件 Open project: siegleal/iSanta

Public Methods

Method Description
SetCalibers ( Datatype calibers ) : void

Sets the caliber units displayed on the details tab.

SetImages ( string imagePaths ) : void

Change the image names to those provided.

Unified ( Controller uic ) : System

Construct an instance of the form

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
AddHole_Click ( object sender, EventArgs e ) : void
Clear_Click ( object sender, EventArgs e ) : void
CommitData ( ) : void

Give the updated details to the UIController to pass to the master. This will not cause the information to be saved to the database, but most be done before doing so.

EraseFields ( ) : void
HighlightInvalidImages ( ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadImages ( object sender, EventArgs e ) : void
OpenSettings ( object sender, EventArgs e ) : void
Perpendicular_Click ( object sender, EventArgs e ) : void
PopulateFields ( Datatype imageData ) : void
RemoveHole_Click ( object sender, EventArgs e ) : void
Reset_Click ( object sender, EventArgs e ) : void
SelectFolder ( object sender, EventArgs e ) : void
SelectSingleImage ( object sender, EventArgs e ) : void
SetEnabled ( bool state ) : void
SetEnabled ( bool main, bool tabby ) : void
SetEventHandlers ( ) : void
UpdateWeapons ( List weaponNames ) : void

Change the weapon list to the one provided.

ValidateScale ( ) : bool
ammo_CaliberUnit_SelectedIndexChanged ( object sender, EventArgs e ) : void
ammo_Caliber_TextChanged ( object sender, EventArgs e ) : void
ammo_Caliber_Validate ( object sender, EventArgs e ) : void
ammo_LotNumber_TextChanged ( object sender, EventArgs e ) : void
ammo_Notes_TextChanged ( object sender, EventArgs e ) : void
ammo_ProjectileMass_TextChanged ( object sender, EventArgs e ) : void
ammo_ProjectileMass_Validate ( object sender, EventArgs e ) : void
button_FindHoles_Click ( object sender, EventArgs e ) : void
button_GenerateReport_Click ( object sender, EventArgs e ) : void
button_SaveAll_Click ( object sender, EventArgs e ) : void
button_Save_Click ( object sender, EventArgs e ) : void
clearFields_Click ( object sender, EventArgs e ) : void
general_Date_ValueChanged ( object sender, EventArgs e ) : void
general_ShooterFirst_TextChanged ( object sender, EventArgs e ) : void
general_ShooterLast_TextChanged ( object sender, EventArgs e ) : void
general_ShotsFired_TextChanged ( object sender, EventArgs e ) : void
general_ShotsFired_Validate ( object sender, EventArgs e ) : void
holeCount_Changed ( object sender, EventArgs e ) : void
imageSelect_SelectionChange ( object sender, ListViewItemSelectionChangedEventArgs e ) : void
menu_About_Click ( object sender, EventArgs e ) : void
range_Place_TextChanged ( object sender, EventArgs e ) : void
range_TargetDistanceUnits_SelectedIndexChanged ( object sender, EventArgs e ) : void
range_TargetDistance_TextChanged ( object sender, EventArgs e ) : void
range_TargetDistance_Validate ( object sender, EventArgs e ) : void
range_Temperature_SelectedIndexChanged ( object sender, EventArgs e ) : void
resetFields_Click ( object sender, EventArgs e ) : void
tabs_SelectedIndexChanged ( object sender, EventArgs e ) : void
text_Height_Validate ( object sender, EventArgs e ) : void
text_Width_Validate ( object sender, EventArgs e ) : void
weapon_Nomenclature_SelectedIndexChanged ( object sender, EventArgs e ) : void
weapon_Notes_TextChanged ( object sender, EventArgs e ) : void
weapon_SerialNumber_TextChanged ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

SetCalibers() public method

Sets the caliber units displayed on the details tab.
public SetCalibers ( Datatype calibers ) : void
calibers Datatype The caliber units to display.
return void

SetImages() public method

Change the image names to those provided.
public SetImages ( string imagePaths ) : void
imagePaths string Names for new images to display
return void

Unified() public method

Construct an instance of the form
public Unified ( Controller uic ) : System
uic Controller The creating UIController
return System