Property | Type | Description | |
---|---|---|---|
LockObject | object | ||
RenderUsingHierarchy | bool |
Property | Type | Description | |
---|---|---|---|
AdjustRenderStates | void | ||
ConstrainRectangle | |||
GetScissorRectangleFor | |||
PreRender | void | ||
RemoveRenderable | void | ||
Render | void | ||
RenderLayer | void |
Method | Description | |
---|---|---|
AddLayer ( ) : |
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ClearPerformanceRecordingVariables ( ) : void | ||
Draw ( SystemManagers managers ) : void | ||
Draw ( SystemManagers managers, IEnumerable |
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Draw ( SystemManagers managers, |
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ForceEnd ( ) : void |
Ends the current SpriteBatchif it hasn't yet been ended. This is needed for projects which may need the rendering to end itself so that they can start sprite batch.
|
|
Initialize ( GraphicsDevice graphicsDevice, SystemManagers managers ) : void | ||
RemoveLayer ( |
Method | Description | |
---|---|---|
AdjustRenderStates ( |
||
ConstrainRectangle ( |
||
GetScissorRectangleFor ( Camera camera, IRenderableIpso ipso ) : |
||
PreRender ( IEnumerable |
||
RemoveRenderable ( IRenderableIpso renderable ) : void | ||
Render ( IEnumerable |
||
RenderLayer ( SystemManagers managers, |
public ClearPerformanceRecordingVariables ( ) : void | ||
return | void |
public Draw ( SystemManagers managers ) : void | ||
managers | SystemManagers | |
return | void |
public Draw ( SystemManagers managers, IEnumerable |
||
managers | SystemManagers | |
layers | IEnumerable |
|
return | void |
public Draw ( SystemManagers managers, |
||
managers | SystemManagers | |
layer | ||
return | void |
public Initialize ( GraphicsDevice graphicsDevice, SystemManagers managers ) : void | ||
graphicsDevice | GraphicsDevice | |
managers | SystemManagers | |
return | void |