Method | Description | |
---|---|---|
Accelerate ( ) : void | ||
Break ( ) : void | ||
Car ( ITexture2DHolder newImage, System.Vector2 position ) : System | ||
Draw ( SpriteBatch spriteBatch ) : void | ||
GetTerrain ( System.Vector2 position ) : TerrainTypes | ||
TurnLeft ( ) : void | ||
TurnRight ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Decelerate ( ) : void |
public Car ( ITexture2DHolder newImage, System.Vector2 position ) : System | ||
newImage | ITexture2DHolder | |
position | System.Vector2 | |
return | System |
public Draw ( SpriteBatch spriteBatch ) : void | ||
spriteBatch | SpriteBatch | |
return | void |
public GetTerrain ( System.Vector2 position ) : TerrainTypes | ||
position | System.Vector2 | |
return | TerrainTypes |