Property | Type | Description | |
---|---|---|---|
desiredHeight | int | ||
desiredWidth | int | ||
hud | |||
isBossActive | bool | ||
isBossDefeated | bool | ||
isOutOfLives | bool | ||
isPlayerHitTwiceByEnemy2 | bool | ||
isWave1Over | bool | ||
isWave2Over | bool | ||
leftLimitShipPosition | int | ||
lowerLimitShipPosition | int | ||
passScore | int | ||
pixelsToMoveBackgroundPosition | int | ||
pixelsToMoveInXPosition | int | ||
pixelsToMoveInYPosition | int | ||
rightLimitShipPosition | int | ||
upperLimitShipPosition | int | ||
youFiredSoundInstance |
Method | Description | |
---|---|---|
ActionScreen ( ) : System | ||
ActionScreen ( Microsoft.Xna.Framework.Game game, |
||
ActionScreen ( Microsoft.Xna.Framework.Game game, |
||
CheckEndOfWave2 ( ) : void | ||
CheckEndofWave1 ( ) : void | ||
Draw ( |
||
Intersects ( |
||
StartNewWave ( ) : void | ||
StartSecondWave ( ) : void | ||
Update ( |
||
newGame ( ) : void |
Method | Description | |
---|---|---|
CheckBulletHits ( ) : void | ||
CheckOtherKeys ( |
||
CheckPlayerHits ( ) : void | ||
DestroyBoss ( ) : void | ||
DestroyEnemy ( int iEnemy ) : void | ||
DestroyEnemy2 ( int iEnemy ) : void | ||
FireBullet ( int iVerticalOffset ) : void | ||
GenerateEnemies1 ( ) : void | ||
GenerateEnemies2 ( ) : void | ||
RemoveBullet ( int iBullet ) : void | ||
UpdateAmmo ( |
Method | Description | |
---|---|---|
StartBoss ( ) : void | ||
UpdateLives ( ) : void |
public ActionScreen ( Microsoft.Xna.Framework.Game game, |
||
game | Microsoft.Xna.Framework.Game | |
spriteBatch | ||
return | System |
public ActionScreen ( Microsoft.Xna.Framework.Game game, |
||
game | Microsoft.Xna.Framework.Game | |
spriteBatch | ||
background | Microsoft.Xna.Framework.Graphics.Texture2D | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |
protected CheckOtherKeys ( |
||
ksKeys | ||
return | void |
protected DestroyEnemy2 ( int iEnemy ) : void | ||
iEnemy | int | |
return | void |
public Draw ( |
||
gameTime | ||
return | void |
protected FireBullet ( int iVerticalOffset ) : void | ||
iVerticalOffset | int | |
return | void |
public Intersects ( |
||
rectA | ||
rectB | ||
return | bool |
protected RemoveBullet ( int iBullet ) : void | ||
iBullet | int | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
protected UpdateAmmo ( |
||
gameTime | ||
return | void |
public int pixelsToMoveBackgroundPosition | ||
return | int |