Property | Type | Description | |
---|---|---|---|
Basin | DTSweepBasin | ||
EdgeEvent | DTSweepEdgeEvent | ||
aFront |
Method | Description | |
---|---|---|
AddNode ( |
||
Clear ( ) : void | ||
CreateAdvancingFront ( ) : void | ||
DTSweepContext ( ) | ||
FinalizeTriangulation ( ) : void | ||
LocateNode ( TriangulationPoint point ) : |
||
MapTriangleToNodes ( DelaunayTriangle t ) : void |
Try to map a node to all sides of this triangle that don't have a neighbor.
|
|
MeshClean ( DelaunayTriangle triangle ) : void | ||
NewConstraint ( TriangulationPoint a, TriangulationPoint b ) : TriangulationConstraint | ||
PrepareTriangulation ( Triangulatable t ) : void | ||
RemoveFromList ( DelaunayTriangle triangle ) : void | ||
RemoveNode ( |
Method | Description | |
---|---|---|
MeshCleanReq ( DelaunayTriangle triangle ) : void |
public AddNode ( |
||
node | ||
return | void |
public LocateNode ( TriangulationPoint point ) : |
||
point | TriangulationPoint | |
return |
public MapTriangleToNodes ( DelaunayTriangle t ) : void | ||
t | DelaunayTriangle | |
return | void |
public MeshClean ( DelaunayTriangle triangle ) : void | ||
triangle | DelaunayTriangle | |
return | void |
public NewConstraint ( TriangulationPoint a, TriangulationPoint b ) : TriangulationConstraint | ||
a | TriangulationPoint | |
b | TriangulationPoint | |
return | TriangulationConstraint |
public PrepareTriangulation ( Triangulatable t ) : void | ||
t | Triangulatable | |
return | void |
public RemoveFromList ( DelaunayTriangle triangle ) : void | ||
triangle | DelaunayTriangle | |
return | void |
public RemoveNode ( |
||
node | ||
return | void |