Method | Description | |
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AnimationQueue ( UnityEngine animation, float>.Action |
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Enqueue ( string name, float delay ) : void | ||
Enqueue ( string name, float delay, AnimationPlayMode playMode ) : void | ||
Enqueue ( string name, float delay, AnimationPlayMode playMode, float blendWeight ) : void | ||
Enqueue ( string name, float delay, AnimationPlayMode playMode, float blendWeight, bool onlyIfNotPlaying ) : void | ||
Update ( ) : void |
public AnimationQueue ( UnityEngine animation, float>.Action |
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animation | UnityEngine | |
animationStartedCallback | float>.Action | |
return | System |
public Enqueue ( string name, float delay ) : void | ||
name | string | |
delay | float | |
return | void |
public Enqueue ( string name, float delay, AnimationPlayMode playMode ) : void | ||
name | string | |
delay | float | |
playMode | AnimationPlayMode | |
return | void |
public Enqueue ( string name, float delay, AnimationPlayMode playMode, float blendWeight ) : void | ||
name | string | |
delay | float | |
playMode | AnimationPlayMode | |
blendWeight | float | |
return | void |
public Enqueue ( string name, float delay, AnimationPlayMode playMode, float blendWeight, bool onlyIfNotPlaying ) : void | ||
name | string | |
delay | float | |
playMode | AnimationPlayMode | |
blendWeight | float | |
onlyIfNotPlaying | bool | |
return | void |